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  1. #1
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90

    Tank Scaling still a massive issue

    320 fending accs look to have 40 str on them, meldable to 65.
    (4)

  2. #2
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    This is fine, and with substats the difference is made up from Alexandrian slaying.

    The big big problem is this:

    340 fending seems to have +42 str. 20 item levels and only a gain of 2.

    The issue I raised before where eventually with enough time if nothing is changed we could have dps with 1k, 2k, 3k higher attack power than a tank and it will require constant enmity patching has been delayed by 2 patches tops.

    We need to gain the same gain that dps get, just on a lower base value.

    If dps accs gain 14 str on a 20 ilvl jump, tank accs need to gain 14 too. By handing dps +14 and tanks +2 for this higher ilvl, eventually you will be back to square one.

    A low base for attack power is fine, but for the love of god stop insisting that we get stronger at a slower rate than every other class in the game.we need to get stronger at the same speed as our companions.
    (30)

  3. #3
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Had to double post, no way to edit on phone.
    (3)

  4. #4
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    I still dont get why they gave healers their one all around dmg/heal stat, but are so scared to do it with tanks.
    Why do we need to try work with 2 "main" stats. While no other role Faces that
    (13)

  5. #5
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by BlackironTarkus View Post
    Had to double post, no way to edit on phone.
    The thing is, tanks are not suppose to output dmg at the same levels of dps ykno?it only makes sense the dps will get more stronger than tanks?


    unless you are talking about enmity, which is completely irrelevant, Enmity is not an issue for good tanks, even before this and they rocked full Vit. good tanks dont lose enmity.
    This impacts nothing, its a damage gain and an enmity gain, no negatives. even later on in patch cycles, we are still getting buffed by the extra str, no matter how minor. and enmity will continue to be irrelevant.


    Especially so in raids where u can coordinate the dps to use there enmity drops.

    Plus str still scales normally at a regular pace on the left side main gear for tanks.
    So its not like you are recieving 10 str per 20 ilvls.
    (8)

  6. #6
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Hp is as much a main stat to healers and dps as it is a tank. Dps don't actively worry or think about their vit like tanks do but you can bet money that dps hp and healer hp compared to tank hp factor into fight balance heavily.

    It's best to keep attack power and hp separate.

    The scaling issue is still bad.
    (4)

  7. #7
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    You're missing the point.

    We can be set to do x% less damage than dps forever and that would be okay. If dps are always 30 % higher then a tank, then that works.

    The problem we face here is that dps will start at 30% higher. Then will be 40%. Then 50% higher. Then 60% higher. Eventually and with enough time and gear upgrades dps could be 2x or 3x more dps than a tank and this is a real problem.

    Later down the line they will need to constantly buff our threat output to hold aggro against such higher numbers.
    (8)

  8. #8
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    My guess is they're just going to keep patching enmity modifiers. That's not the way I think things should be done, but it's SE's game, meh. I've said enough already about what I think about SE's tanking design.
    (6)

  9. #9
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by BlackironTarkus View Post
    You're missing the point.

    We can be set to do x% less damage than dps forever and that would be okay. If dps are always 30 % higher then a tank, then that works.

    The problem we face here is that dps will start at 30% higher. Then will be 40%. Then 50% higher. Then 60% higher. Eventually and with enough time and gear upgrades dps could be 2x or 3x more dps than a tank and this is a real problem.

    Later down the line they will need to constantly buff our threat output to hold aggro against such higher numbers.
    Thats true but thats not all thats retarded. Because the str diff is only 2 between savage and lakshmi, some lakshmi peices could be BiS simply because they have more desirable substats
    (6)

  10. #10
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    There's actually no reason to believe we'll scale slower or faster since that's behind the scenes and they can always put more STR on left-side gear or accessories in a future patch to make up the difference if the scaling does become a problem.

    The problem is Fending gear is still a crap drop, you feel bad as a static to get such a worthless upgrade. I remember when I was doing Gordias I literally never used any piece of Fending gear that dropped while we were raiding, they were just put in my inventory and forgotten. While that will no longer be the case, why are they insisting on making one slot of gear for just one role so incredibly bad? We should be excited when a tank accessory (any accessory) drops, not disappointed.
    (6)
    Last edited by eagledorf; 07-18-2017 at 06:16 PM.

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