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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    "Pull Everything" in Dungeon Parties

    I understand the mentality, but if somebody's not comfortable give them their god damn space and go with their flow instead of whining about "Oh this is taking too long, so I'll pull for you".

    It's starting to get on my nerves because not only once, but twice I've seen this and I'm not even at the supposed end-game content yet. Give Tanks a break when they're trying to learn the layout before asking them to do big pulls all the time like you do in Heavensward end-game content.
    (37)

  2. #2
    Player
    Ebonwings's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    227
    Character
    Ebonwings Drakostorm
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Well just leave them with the lowest hp ever before you provoke it back or just let them die before healer get the aggro. If it's the healer that pull, I'll just leave them with low hp before I grab the mobs. XD
    (13)

  3. #3
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    If anyone pulls for me as tank I let them tank it and die then I will pick it up. Enough deaths they will learn not to pull for you.
    (20)

  4. #4
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Mine is opposite

    I try not to pull everything if it's a scholar and I will pull everything if it's a white mage because they have no excuse lol
    (1)

  5. #5
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    People just aren't patient. If I'm in something, and there's someone new, and there's a mechanic they need to know, I want to stop for a moment to tell them.

    AND THEN THE DPS PULLS SHINRYU OIHUJAWEFKJMGNWO"EPOWEJ

    And people wonder why some people think "the fight is hard."

    As for other content, yeah, the same stuff. I once turned off Defiance after telling a BLM that he was tanking if he pulled again, and he did just that. Petty? Yes. Yes I am. People need to realize that usually, a good tank knows what they can pull that won't get the group murdered. A bad tank, on the other hand, will tell the healer to deal with it when THEY'RE BARELY ABLE TO ENTER BRAYFLOX'S LONGSTOP HGOIAWJOISER:EHRFUIOESWHRF

    I've had some things to get off my chest for a few years now.
    (28)

  6. #6
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by HyperiusUltima View Post
    Give Tanks a break when they're trying to learn the layout before asking them to do big pulls all the time like you do in Heavensward end-game content.
    I would love giving tanks a break, but lately we encountering new players, or well the jump potion players, that will pull everything even without having done the dungeon at least once. Had one of these clowns in my party last night, we start and tank says well I am new and never done this dungeon. I said, no problem we can go slower then, trying to explain to him what he needs to watch out for, before I knew it, he pulled everything in that stupid griffin dungeon. Can't remember the name, sure enough I pop one aspected benefic on him, and woopdidoo everything and not just the archers flew my way. Thanks SE for not nerfing astro or it would have been wipe after wipe lol.

    DPS on top of that was slower than the snail mail here in the US, despite nobody could follow or knew mechanics, but wanted to criticize me.

    So yes, I am all for giving people a break, but if new players are taught to go that route, and ruining my fun leveling my 5th job to 70, I rather go with the more experienced players and have them pull the whole place and finish in a much faster time, at least they find their dmg and cooldown buttons.
    (3)

  7. #7
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Personally, as a healer, I tend to up the pulls to silently tell the tank "I can handle it." I even do the tank a favour if I'm WHM and pull them to his location followed by Holy to stun them and let him get a handle on the aggro. If the tank tells me not to afterwards, then I'll stop. But usually it's not a problem unless the tank dies because of the extra mobs. And since I don't pull extra mobs that I can't heal the tank through, that generally doesn't happen (unless the tank is completely hopeless at avoiding mob AoEs).
    (7)

  8. #8
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    As a dps (SMN) I know better than to pull anything in a dungeon, raid, etc., no dps should be pulling in dungeons. As a healer (WHM) I just let them die when they do stupid things like pull for the tank. Unfortunately it's the only way some learn.
    (11)

  9. #9
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    Selecting a dungeon's pace is a tank's right and responsibility. Gauging a group, deciding what to try, and reallocating focus if things don't turn out as planned. Anyone who wants to pull instead of follow needs to get off their dps or healer and roll their own tank instead. There will always be a bad tank here and there, but on the whole people who dedicate themselves to the role tend to have a good handle on what they are comfortable with and what--on average--a variety of group makeups can deal with. Let them do their freakin' role, people.
    (13)

  10. #10
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I honestly can't stand baby pulls in expert dungeons. There's no excuse for it because unlike leveling dungeons, we vastly overgear it.
    (10)

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