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  1. #21
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zohnax View Post
    snips
    ok dude you did loose me here, most of the stuff your say are... holy cow, share the drugs you take.
    riddle of fire making tornado kick more viable?
    how making us slower by burning our gl stack while being slowed is viable? because it give damage? that the proof of our limited vision of the monk...

    you accuse people here to lack skill, when most of us here point out that monk don't have a very high skill cap... actually from all the melee is the simplest of all. without positional of the monk it will be soo dumb to play than even my daughter of 7 years old can do it.

    arm of destroyer viable when buffed? seriously? arm of destroyer is 50 potency... even full buff with riddle of fire you get +75% of potency... leading to a 87.5 potency for 130 tp usage.... when most of the other melee jobs have a 100 potency aoe:
    - sam = fuga 100 potency for 140 tp
    - nin = death blossom 110 potency for 100 tp
    - drg = doom spike 130 potency for 120 tp

    you do prove by your saying that you have no real knowledge of what you are talking about... getting big number don't make the gameplay viable, it make the balance around the bad gameplay working somehow...

    what we did point it's the fact that even if the balance is...so so (because right now it's the case) it don't make the monk viable in raid situation, every jobs bring better tool than us... every jobs is bringing more to the table than us. and even in terms of dps we are not that superior anymore, even without take in account sam, we are barely stronger than nin, none of the change they can make will make us interesting they can make the nin or the dragoon be subpar to us, it will be still more interesting to bring either of them than us.

    you have said in another post that if the core mechanic haven't evolved it's because they are solid, actually it's soo far of the truth, it's more the core mechanic was made in a way that make it hard to change it without reveal it's weakness... the grease lightning is the strongest asset of the monk and his shackles. we need to maintain this buff for be faster.... AND hit harder and its the core of the trouble without gl stack our jobs is weak... with it, it's barely good. instead to allows us to develop this core mechanic it did become our major flaws, it limited soo much the evolution of the jobs that they are to the point to not know what to do.

    instead to do what was is needed... strips gl from the boost of damage, from the start it was the major flaws of the monk, this buff is needed to be added partially in trait and in fist of fire. for allows them to be able to develop news thing for the monk.
    if we loose a gl that only speed us, we still hit hard, even if is slower it will make skill that consume gl stack less a punishement. it will have no unbalance us... it will have bring us to par with the other. only this will have bring us to our rightfull place...

    instead this they have added chakra that did needed 2 expansion for be valid... god sake... why do we get the deep meditation to 62 when it was clearly needed below 60. because they don't know what to do outside try to make bad design work.

    you are happy of the crappy toolkit we did receive that don't make it good, nor viable.. we are barely breathing out here... and nothing they can do for support this build will change this. they need to take a huge decision with the monk... to look at it seriously and admit it's a failure, you know what, i prefer they admit it and say they will work on it... than continue to support this thing.
    (1)

  2. #22
    Player
    0Lime's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Noel Farrence
    World
    Gilgamesh
    Main Class
    Rogue Lv 90
    Quote Originally Posted by silentwindfr View Post
    snip
    Wouldn't Arm of the Destroyer also get buffed by Fists of Fire though?
    Also, you seem to be confusing "viable" for "fun". Yes, if Tornado kicking into a snap punch does increase damage, then it is viable. A DPS increase is a DPS increase.
    (0)

  3. #23
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you didn't read me...

    the whole buff monk get lead to +75% of damage
    +75% = +5% from fist of fire, +10% from twin snake, +30% from grease lightning and +30% from riddle of fire.

    50 potency + 75% = 87.5 of potency. what is the weakest of all aoe the melee and the whole game have. generally the the basic aoe is 100 potency, what we don't reach even under riddle of fire.

    why tornado kick is not viable while under riddle of fire it's mostly, because it consume our 3 gl stack that increase our speed of 15% and riddle of fire reduce the attack speed of 15%. in normal time riddle of fire under 3 gl stack put us into our...normal attack speed... not boosted. if you consume your gl stack for do a tornado kick... it will make you be -15% faster than normal. leading your attack speed around 2.6+ meaning you will loose dps... since after your tonardo kick not enough to be at -15% of attack speed you will be only at +45% of damage instead of +75%...

    use tornado kick only for get a big number is the dumbest move ever... you don't get boost of damage from it since it will take you between 21-23 second (9 gcd) for get back to full stack if you don't have perfect balance behind, even with perfect balance you will loose 3 gcd for get back to full power.

    that why tornado kick is considered like a niche skill, because it's utility it's when you can't save your stack... not used as a powerfull strike, since behind you will nerf yourself.
    just an example of what i means:
    our combo potency is the lowest of the game when not under gl stack.
    our best combo is 140>180>170
    with gl stack (+45% of damage we gonna count fist of fire and twin snake) 203> 261 > 246.5 (710.5)
    with riddle of fire (+75% of damage) 240 > 315 > 297,5 (852.5)

    if you go around you will notice that our combo are not the strongest around from far:
    SAM => 140>280>400 (820)
    DRG => 150>240>440 (830)
    NIN => 150>220>340 (710)

    the only saving grace of the monk (and if you did notice nin too) it's our fast attack speed, that why get +30% damage buff but a -15% attack speed is totally bad for the monk.
    (0)

  4. #24
    Player
    0Lime's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Noel Farrence
    World
    Gilgamesh
    Main Class
    Rogue Lv 90
    Quote Originally Posted by silentwindfr View Post
    snip
    Actually, I did read you, but thanks for answering my question, as I wanted to make sure.
    Yes I'm aware of what GL does, I've played monk since 2.0. If the potency is high enough it would be a DPS increase to use tornado kick into a snap punch. Since snap punch is used right after TK, we're effectively only losing 2 stacks of GL, and if the potency is worth it, then it's a DPS increase.

    I would love to test it myself, but I've yet to level MNK to 70.
    (2)

  5. #25
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by silentwindfr View Post
    ranting
    You really need to calm down and put some thought into your posts instead of regurgitating what you hear/see other people complaining about MNK when you yourself don't even have it at Lv. 70. That doesn't make for good feedback when you haven't even played it and logically invalidates your opinion. In addition, some of things you mentioned in your ranting, seeing as that you've acknowledge seeing my posts in threads elsewhere, this is where I return the favor of your words to others and say, you need to read what I posted especially since part of it has been paraphrased from what was said in the recent Live Letter.

    I never said MNK is perfect; I have my own thread on my main problems and reasonable suggestions after playing MNK at Lv70 and taking it through dungeons, trials, and Omega multiple times.

    And yes, the trade-off of 15k to the occasional near 30k Tornado Kick is worth having to rebuild GL from GL1 when you line-up Riddle of Fire/Internal Release/Ready Snap Punch.
    (0)
    Last edited by Zohnax; 07-17-2017 at 01:00 PM.

  6. #26
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Leonus View Post
    Please explain as bit more on the tornado kick.
    The rotation I experimented with originally and have been seeing good results on has been with frequently utilizing Tornado Kick with Riddle of Fire, (along with coordinating with the rest of my groups abilities within reason).

    That rotation has been: @GL3 after a, Dragon Kick > Twin Snakes > Demolish combo > Riddle of Fire > Bootshine > Brotherhood > Truestrike > Internal Release(this timing should align RoF/IR timers) + Forbidden Chakra > Snap Punch > Elixir Field + Howling Fist > Dragon Kick > Steal Peak + Shoulder Tackle > Twin Snakes > Demolish > Bootshine > True Strike > Tornado Kick > Snap Punch which brings up GL1 straight away.

    Rebuilding to GL3 versus maintaining GL3, the times are as such respectively: 13.14 vs. 12.06 and while you're losing out on three GCDs with 20% less damage and three more with 10% less, if you hit 15k~ to highest I've seen personally has been 29k Tornado Kick (this one was in an 8-man setting), it's more than enough to cover the loss of damage and becoming a gain.
    (0)

  7. #27
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    im confused as to why you're not buffing demo with that RoF that is a terrible decision should always try to get 2x demo while under RoF even if you have to clip a 1-2 ticks. TK is too much a risk for a dps gain when you're relying on chance and raid best comp for mnk. Sure if you have PB i can see it being reasonable but in raid your better off saving that for unexpected deaths or loss of GL3
    (0)

  8. #28
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by FrostVecca View Post
    im confused as to why you're not buffing demo with that RoF that is a terrible decision should always try to get 2x demo while under RoF even if you have to clip a 1-2 ticks. TK is too much a risk for a dps gain when you're relying on chance and raid best comp for mnk. Sure if you have PB i can see it being reasonable but in raid your better off saving that for unexpected deaths or loss of GL3
    Please review what you just said. For that rotation I put in there, there are only two couerl form moves (Snap Punch/Demolish), and using Demolish at the end of each isn't really smart. I don't use Perfect Balance to rebuild GL either. In theory, that could be something to experiment with, but only once a fight is known well enough as to when such a possibility of utilizing PB after Tornado Kick in a rotation. It's really not a risk if you use it when buffed. Without buffs? Only if a boss is transitioning and you won't be able to maintain GL3. (i.e. When Susano Ex hits 74%, he will go untargetable and transition to sword phase over a period of time that takes nearly twenty seconds and there is not source of damage for Riddle of Earth to be useful. However, after second sword, when the uses his mega move, popping Riddle of Earth at this time will help you maintain GL3 until he reappears on the battlefield.)
    (0)

  9. #29
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    i completely agree that some features of the Chakra system makes the recourse itself uninteresting. its only uses are two oGCD abilities and one of them does not share as much use as the other.

    it should have been modified to be similar to other DPS resources presented in 4.0. perhaps add statistical buffs depending on the amount of chakra you currently have?

    i would also like it if there where more than two ways to obtain the recourse. similar to what you have suggested, Arm of the Destroyer looks like a meditation animation, so why not give the player chakra upon its use? another good idea would be allowing the player to build up Greased lightning then trade it for chakra (1 level=1 chakra) and vise-versa.
    (0)

  10. #30
    Player
    TheRedMage's Avatar
    Join Date
    Jun 2017
    Posts
    25
    Character
    Rummy N'kalah
    World
    Shiva
    Main Class
    Monk Lv 70
    Can someone please post the math for using TK at end of RoF?
    I wanna know which of the following situations it's a dps increase, normal hit, direct hit, crit and direct crit and what the potential dps loss is compared to regular rotation.
    (0)

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