ok dude you did loose me here, most of the stuff your say are... holy cow, share the drugs you take.
riddle of fire making tornado kick more viable?
how making us slower by burning our gl stack while being slowed is viable? because it give damage? that the proof of our limited vision of the monk...
you accuse people here to lack skill, when most of us here point out that monk don't have a very high skill cap... actually from all the melee is the simplest of all. without positional of the monk it will be soo dumb to play than even my daughter of 7 years old can do it.
arm of destroyer viable when buffed? seriously? arm of destroyer is 50 potency... even full buff with riddle of fire you get +75% of potency... leading to a 87.5 potency for 130 tp usage.... when most of the other melee jobs have a 100 potency aoe:
- sam = fuga 100 potency for 140 tp
- nin = death blossom 110 potency for 100 tp
- drg = doom spike 130 potency for 120 tp
you do prove by your saying that you have no real knowledge of what you are talking about... getting big number don't make the gameplay viable, it make the balance around the bad gameplay working somehow...
what we did point it's the fact that even if the balance is...so so (because right now it's the case) it don't make the monk viable in raid situation, every jobs bring better tool than us... every jobs is bringing more to the table than us. and even in terms of dps we are not that superior anymore, even without take in account sam, we are barely stronger than nin, none of the change they can make will make us interesting they can make the nin or the dragoon be subpar to us, it will be still more interesting to bring either of them than us.
you have said in another post that if the core mechanic haven't evolved it's because they are solid, actually it's soo far of the truth, it's more the core mechanic was made in a way that make it hard to change it without reveal it's weakness... the grease lightning is the strongest asset of the monk and his shackles. we need to maintain this buff for be faster.... AND hit harder and its the core of the trouble without gl stack our jobs is weak... with it, it's barely good. instead to allows us to develop this core mechanic it did become our major flaws, it limited soo much the evolution of the jobs that they are to the point to not know what to do.
instead to do what was is needed... strips gl from the boost of damage, from the start it was the major flaws of the monk, this buff is needed to be added partially in trait and in fist of fire. for allows them to be able to develop news thing for the monk.
if we loose a gl that only speed us, we still hit hard, even if is slower it will make skill that consume gl stack less a punishement. it will have no unbalance us... it will have bring us to par with the other. only this will have bring us to our rightfull place...
instead this they have added chakra that did needed 2 expansion for be valid... god sake... why do we get the deep meditation to 62 when it was clearly needed below 60. because they don't know what to do outside try to make bad design work.
you are happy of the crappy toolkit we did receive that don't make it good, nor viable.. we are barely breathing out here... and nothing they can do for support this build will change this. they need to take a huge decision with the monk... to look at it seriously and admit it's a failure, you know what, i prefer they admit it and say they will work on it... than continue to support this thing.