Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 46 of 46

Hybrid View

  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheRedMage View Post
    Which job would you argue is more punished than MNK?
    DRG certainly if we are going by melee dps. Like DRG is what the 12 second GL MNK used to be.~

    Lets put it this way, imagine if chakras were only generated by howling fist and elixir field but they don't directly generate chakra, they proc steel peak which gives the chakra. This means if you use elixir field and howling fist one after another you will lose a chakra for about 30 seconds. You only need 4 chakras and they are tied to greased lightning meaning that if you lose GL you lose all your chakras. However riddle of earth maxes your GL3 without needing earths reply.

    Now even with all of this, DRG is still worse off. First of all, it takes a minimum of 4 GCDs to refresh BotD and this is with DRG being the slowest melee (no GCD enhancers). So you need minimum of 8 seconds (reaaaaally pushing it, you would need to live in the data centre to trust this, Id just say 9) on your timer to be able to keep it. However BotD isn't as powerful as GL3 no, but it also doesn't activate automatically like GL3. If for some reason you cock up and lose BotD right after using it, you won't be able to access GSK, the 4th combo enders or more powerful jumps for 15 seconds. You also won't be able to store eyes generated from the jumps.

    As with my example, imagine losing GL3 due to forced downtime or bad rng (susanos jail) and losing 3 chakras along with GL3? This is a bit of a stretched metaphor but it is just for painting a picture why DRG is quite punishing. Finally DRG loses 70 potency on heavy thrust, 50 on chaos thrust and 90 for the combo enders so if you were to miss all of them (that's about 11 seconds of not being able to hit positionals) you lose 300 potency. For MNK, if you were to miss all positionals for a 11 second period (6-7 GCDs) you would lose about 80 for bootshine (crit modifiers n shit), 30 for twinsnakes, 40 for demolish, 40 for dragon kick, 40 for true strike and 40 for snap punch (please correct me if I'm wrong, I don't even remember the potency changes between now and heavensward) which adds up to 270 for 6 GCDs and if we were to follow this rotation 350 for 7 GCDs.

    Point being, for a class that does some assjuice levels of DPS, DRG sure is harsh.
    (0)

  2. #2
    Player
    TheRedMage's Avatar
    Join Date
    Jun 2017
    Posts
    25
    Character
    Rummy N'kalah
    World
    Shiva
    Main Class
    Monk Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Snip.
    Thank you, that does sound horrendous and now I finally understand the plight of the DRGs.
    (0)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    711
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheRedMage View Post
    Which job would you argue is more punished than MNK?
    Dragoon currently gets completely screwed by Boss jumps because they lose their Dragon eyes and it takes ages to build them back, but Monk is the second most screwed of the Melee.
    (0)

  4. #4
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HoLoFoNo View Post
    snip
    I mean i triiiied not to bring up LoTD but your points are valid. Drg gets royally screwed and i dont think anyone debates that. As soon as the devs get their head out the clouds though regarding losing botd = losing eyes and change it. I am certain they will... i hope. Then monk will be back to being the most screwed dps. Because buffs are multiplicative a monk getting messed up in susano gaol (for example) is not just the loss on potency of positionals it is also the straight up loss from GL3 which is the real killer. Gl3, DK, TwS and FoF equal around x1.6 iirc.

    Either way im sorta going off topic and comparing mnk to drg when my real post was to compare to similar dps but the harsh realities revolving around it\\'s strict timers whereas sam and nin in particular have very long timers and do not suffer. Drg is worse off than mnk for now i wont dispute that. Imo Sam is like rdm. Easy to do what it does and isnt punished for bad gameplay as much as other jobs. And i think that\\'s where a lot of this balance is scewed a lot.

    On a dummy and dummy like fights monk is completely fine in terms of dps. But it doesnt mean it\\'s design isnt flawed. It has a lot of issues that make it less rewarding because of rng. Gimmicky job actions and traits that want you to use different fists but ultimately they are lackluster.

    RoE is okay at best right now it has uses but it feels weird to use for 2s only to go back into fire right after. Why does it even need a second affect. RoE can sometimes not even proc on a crit adlo and it is painful that the one thing it was meant to do just didnt work.

    I could honestly go on but the OP has summed it all up nicely monk has issues and most of it comes down to useless buttons or conflicting job actions and aesthetics. The fact that GL4 was an idea and they turned it down to have RoF is really painful to think about
    (1)

  5. #5
    Player
    Wannman's Avatar
    Join Date
    Sep 2015
    Posts
    19
    Character
    Wannbhar Falksyn
    World
    Jenova
    Main Class
    Pugilist Lv 70
    You use Arm of the Destroyer??? Did it get a potency bump?
    (0)

  6. #6
    Player
    BurningFightingFighter's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Burning Fighter
    World
    Faerie
    Main Class
    Monk Lv 70
    Arm of the Destroyer is ok to use if there are 5+ enemies.
    (1)

Page 5 of 5 FirstFirst ... 3 4 5

Tags for this Thread