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  1. #141
    Player
    ZanzaUmi's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    Just seems like after a vague live letter people are already optimistic over the little tidbits (not just from this thread).

    Like Shake It Off is obviously a hot topic, yet really know nothing of what will come of it. It's great that the community spoke up about it and is getting a change that we can enjoy.
    And my earlier comment was a bit vague I suppose, acknowledgement of problems is great, but there is still some other things to be addressed.

    And the question of what a warrior was, I asked only because I'm genuinely curious what other players think. Was it the self-sustaining tank or the high damaging tank?
    (0)

  2. #142
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I'm going to keep stressing that unchained should be replaced with a healing styled mitigation over time similar to what bloodbath was. FFS unchained doesn't even affect IB cause IB ignores the 20% loss anyway. Literally unchain is only helpful for tanking if you are spamming storms path for a marginal at best HP gain. Its only other use is a brief DPS increase that usually gets spent on steel cycloning groups in dungeons. Pairing it up with berserk for a single upheavel (Forgot to mention Upheavel also ignores the 20% loss from defiance anyway) after thrill of battle just seems stupid when you are saving thrill for an emergency unless your in tank stance worrying about your DPS, is that what we are aspost to be doing? If thats the case my as well just stick to deliverance since everything outside of equilibrium and IB from our tank kit is usable on our DPS kit.

    Deliverance + Convalescence is pretty much Defiance for 20 seconds anyway - some HP that Thrill can replace but much higher dps output... kinda funny really, switch to deliverance and get a Inner release in with thrill+convalescence before it then switch back. Unchained becomes useless.
    (1)
    Last edited by Mycow8me; 07-17-2017 at 12:58 AM.

  3. #143
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ZanzaUmi View Post
    Just seems like after a vague live letter people are already optimistic over the little tidbits (not just from this thread).

    Like Shake It Off is obviously a hot topic, yet really know nothing of what will come of it. It's great that the community spoke up about it and is getting a change that we can enjoy.
    And my earlier comment was a bit vague I suppose, acknowledgement of problems is great, but there is still some other things to be addressed.

    And the question of what a warrior was, I asked only because I'm genuinely curious what other players think. Was it the self-sustaining tank or the high damaging tank?
    *shrugs*

    I'm not naturally a pessimistic person. Just a part of who I am. Not going to excuse being happy.

    For me, WAR was always a fluid fun class that helped out the team in numerous ways. I love competition. I am constantly close to or MvP in nearly all fps games I play like Halo, Battlefield, and other games like Gears of War.

    So for me I have two things, one fun factor. I don't play games unless I find them fun. And two competitive factor, how useful I am to my team with what I have at my disposal.

    For instance in Battlefield the Aug A3 was not the best gun in the game. But it was still my favorite gun. Therefore I used it the most. However that being said I would tryhard with other weapons I absolutely needed every advantage. So 70% of the time me being better then everyone else is enough for me to do what I want but there's that 7% from my 77% win/loss ratio that came because I went full try hard and used all the best setups in the game.

    You may be asking why this matters, how does Halo an fps game or battlefield another fps game fit in here?

    It's because for both games I play for fun first and foremost but I also like winning.

    But XIV is not an fps and it's also my first mmo.

    So I didn't choose warrior at first because it was meta, I chose it because I knew tanks didn't die easily and someone told me that it had good self healing. I was scared of not being an asset in a genre I hadn't dedicated myself too. It just happened to turn out that WAR was really good at a lot of things.

    But the reason I stuck with the class, was because I loved the fast, fluid, brutal nature of the class. But I also enjoyed what I brought to the team in terms of utility later on when I learned all about the other classes and cleared my first EX (King Mog) and continued onwards. It's nice to be fun to play but it's also nice to be wanted by others.

    So warrior to me, is a class that is fun to play but also useful. It'll be fun to play again come tuesday but it won't be useful. That is why I place hope on shake it off because it's literally their only chance to add a "new" ability" that makes us useful AND fun to play without having to completely overhaul multiple abilities which would take far more work to balance then simply redoing one ability.

    If they realized and fixed one of their biggest mistakes coming into SB with stance dancing and lesser damage then maybe, just maybe, I can trust them to fix the other issue given time.

    (And yes, I am primarily an xbox player lol that is my sin apparently )

    (also to add irony to this post, this is my 117th post. So I guess I'm Master Chief now)
    (1)
    Last edited by Tegernako; 07-17-2017 at 12:52 AM.

  4. #144
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mycow8me View Post
    unchained doesn't even affect IB cause IB ignores the 20% loss anyway. Literally unchain is only helpful for tanking if you are spamming storms path for a marginal at best HP gain. Its only other use is a brief DPS increase that usually gets spent on steel cycloning groups in dungeons. Pairing it up with berserk for a single upheavel after thrill of battle just seems stupid when you are saving thrill for an emergency unless your in tank stance worrying about your DPS, is that what we are aspost to be doing? If thats the case my as well just stick to deliverance since everything outside of equilibrium and IB from our tank kit is usable on our DPS
    I want to say so many really mean toxic things about how stupid everything single thing said in this podt was, but ima be a good kid today and just say, nice meme bro.
    (2)

  5. #145
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Well, here's my wish list of changes, even if they're kinda selfish:

    -Increase Cleave potency just a LITTLE. Should be able to match PLD unless PLD's get pushed down under the 500 pot tree.
    -Shake It Off: Resets Berserk Timer and increases Damage Dealt by 20% for 15s...or something like that. I'm wondering what the balance team is going to do with this skill since we've got more than enough defensives, I wouldn't mind some offensives.
    -Removal of Penalty on Stance Change(already planned)
    -Give WAR Raid utility in some form, whether it be party-wide defensive or party-wide offensive.
    (0)

  6. #146
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Dizzy_Derp View Post
    I want to say so many really mean toxic things about how stupid everything single thing said in this podt was, but ima be a good kid today and just say, nice meme bro.
    Its ok man I feel ya, like I was wanting to explain more as to why Unchained as it is just isn't worth it and doesn't support our tank kit but I figured i'd save it for a response deserving some intellectual discussion.
    (0)

  7. #147
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mycow8me View Post
    Literally unchain is only helpful for tanking if you are spamming storms path for a marginal at best HP gain. Its only other use is a brief DPS increase that usually gets spent on steel cycloning groups in dungeons.
    I can't take you seriously when you're using Steel Cyclone during Unchained.
    (3)

  8. #148
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tegernako View Post
    If they realized and fixed one of their biggest mistakes coming into SB with stance dancing and lesser damage then maybe, just maybe, I can trust them to fix the other issue given time.
    Given that they did mention specific ability changes for other classes, but didn't mention specifics for tanks, I'd imagine they are still hashing out the details and final adjustments. Was hoping for some preliminary patch notes this morning, maybe later.

    All in all, war will be better now than it was. Incremental progress is still progress.
    (0)

  9. #149
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Ekimmak View Post
    I can't take you seriously when you're using Steel Cyclone during Unchained.
    Hah I just noticed steel cyclone ignores the 20% too. Wonder how long its been like that or maybe I just never noticed it did. Well that makes the skill more useless anyways. Unchained for storms path spam hp gains is practically all its useful for then cause not switching into deliverance with the upcoming beastgauge change for a quick inner release is just a waste. I don't even care if I'm not taken seriously, its just what it is.
    (0)

  10. #150
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mycow8me View Post
    Hah I just noticed steel cyclone ignores the 20% too. Wonder how long its been like that or maybe I just never noticed it did. Well that makes the skill more useless anyways. Unchained for storms path spam hp gains is practically all its useful for then cause not switching into deliverance with the upcoming beastgauge change for a quick inner release is just a waste. I don't even care if I'm not taken seriously, its just what it is.
    Always.. Lol

    I like unchained for mass pulls, though it was admittedly better with bloodbatch self healing. If they aren't going to untie the CD they should at least attempt to improve unchained enough to not make it entirely useless. I think baking a bloodbath effect into unchained would be good. Although I'm sure some people would be upset they couldn't use it to sustain themselves longer in deliverance. But it's an easy way to work in a desirable effect that people miss none-the-less
    (0)

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