3.0 paladin competed with classes that can bring utility that's more valuable than group mitigation aka damage which is was a big reason why PLD was a joke while Warrior had no competition for 2 years
4.0 paladin has no competition, which is why I AM NOT AGAINST WARRIOR/DRK BUFFS, quite the contrary, I am all in favor of them
what I am against is an additional Paladin nerf to their overall gameplay/fluidity, and damage when the utility they offer is only valuable for a limited time and then loses its purpose
4.05 paladin and the tank-spots will just be the same as heavensward with DRK/WAR being mandatory because PLD's utility won't be needed since the raids are designed to be cleared without it, and then it's a matter of 'who does the most damage?'
please do not take me being against paladin nerfs for me also being against warrior/drk buffs, I play those classes as well as do many other paladins that are against this nerf.
Last edited by SunAurel; 07-16-2017 at 10:25 PM.
You realize that even if 3.0 PLD had had the same DPS as DRK/WAR or even slightly more, they would still have been left out becaure of:
- No Slashing Debuff
- No Storm Path
- No Int debuff
- No Magic mitigation (i.e. Block)
- No Delirium
Yes PLD did less than the other tanks but that's not why it was out of meta, it's because their tool kit didn't fit well with the content.
All the above issues have been resolved in 4.0. PLD is nowhere in the same position as HW, even if they are to do less DPS than DRK/WAR.
Unless PLD is significantly lower than the other tank (like 20% less), they will still have a spot in Raid.
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