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  1. #11
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Since Paladings Raid utility gets cited so often, let's take a look at it?

    Divine Veil: You will always have a healer in your party that can shield already and one extra shield with 5k hp every 2 minutes (!) is not really noticeable

    Cover: Only works if you are OT'ing or if your party is dead and you need to shield the healer for lb3, + the range is too small, + doesn't work on everything

    Clemency: Good self-heal, but you're better off casting holy spirit with your mana or you save it for when you know your healer cannot heal you right now

    PoA: Only useful for transitions since you are most likely the MT and no one should go in front of the boss

    Intervention: You need to sacrifice Rampart/Sentinel to make it really count and you need to be ot for it + oath gauge fills vey slow in Shield Oath

    Raid Utility did not get Paladin a spot in 3.0 and it won't give it one in 4.0 since raids value the maximum damage output possible. As long as you can skip phases via dps, damage will be the most important thing to contribute in a raid

    Paladin is a good 'oh shit' tank if something goes wrong, but those occasions should be the minority of cases once you're familiar with mechanics and then like 5 skills lose their purpose and then the best utility is simply put, Damage.. For the learning phase aka the first 3 weeks pld will have a spot, but then later you can't justify bringing one anymore when you could have a drk or war

    It can't fall too far behind WAR and DRK because the use of the utility is time-limited, and it does by far not need something that messes with the fluidity of the gameplay and frankly after 2 years of asking for buffs and ways to make the class feel less clunky, this is a spit in the face.
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    Last edited by SunAurel; 07-16-2017 at 09:47 PM.