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  1. #11
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    We find out in 3 days what the final changes are for 4.05.
    (1)

  2. #12
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Shinkyo View Post
    I have no clue what you're talking about...
    They are fixing what needed to be fixed. The announcement was in line with what war players wanted as a balancing adjustment.
    What you're expecting is much more than that and you can be certain that war isn' going to chance significantly for the rest of 4.0.
    The only thing they can done (from a resource perspective) is adjust/tweak the current design.
    We'll backtrack a bit- 4.0 hits, new shiny tank changes. They introduce something that breaks a class in a bad way- stance dancing is broken so Warrior is basically an unplayable meme. This is cool and good. So they're going to fix what they broke in 4.05; the entire class. This too is cool and good, but it's baseline. Expected. It's like borrowing something from a friend but then you break it, so you replace it with the same thing- it's what they're supposed to have not done in the first place. But then we get into the rest of the changes that came from 4.0 and... Warrior got nothing. Inner Release is not an interesting mechanic, Shake it Off is a meme but at least they've mentioned it, the identity issues still exist, utility issues still exist, all 4.0 did was remove things we had and we got pretty much nothing but Upheaval.

    If you thought either that the stance dancing and potency were the only issue Warrior was having or that, contrary to the pretty extensive list of potential changes a huge amount of people have asked for for any nonspecific thread related to Warriors that could hypothetically work just fine given the current system, we needed a huge 5.0 overhaul... you've not been paying very much attention. The issue of stance dancing was making it unplayable, but it was only half the issue in the first place.

    Quote Originally Posted by Xenosan View Post
    Warrior reached for the low-hanging fruit. SE was happy to oblige - one less monkey on their back. I've got mixed feelings on it.
    I'm not sure about it being a bad thing overall... But we're in absolute agreement over this point.

    Quote Originally Posted by Zumi View Post
    We find out in 3 days what the final changes are for 4.05.
    I'd -really- like to just leave it at that, but the goalpost changing is getting pretty tiresome.
    (1)
    Last edited by Umbeliel; 07-16-2017 at 10:52 AM.

  3. #13
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by DWolfwood View Post
    There was no issue with Onslaught, just a lot of misunderstanding. Onslaught is nearly the same potency as Fell Cleave, so it was a great ability to dump beast gauge with before swap. It's also still a dps gain if you're going to be off the boss for too long and if your beserk window is finishing and not enough gauge for another Fell Cleave.
    "You can use Onslaught in this one niche situation, so I don't really see what the problem is."
    (3)

  4. #14
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Yeah, in case you STILL don't get it: we don't freakin' want to use Onslaught for its DPS! We want to use it to charge into fights. It could do ZERO DAMAGE for all I FREAKIN' care! Just let me get right in there! -_-
    (0)

  5. #15
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Umbeliel View Post
    Warrior got nothing.
    Maybe because WAR was already one of the best designed class in the game.
    WAR was obviously very good in 3.0, and with the fix to stance dancing we'll be good again and still.
    Again, the adjustment WAR is receiving is what we needed to make the class work again. It wasn't broken at launch but is wasn't good.
    Would I wish SE did something more interesting for WAR in SB? Of course. There's a laundry list of interesting mechanics they could have implemented instead. Same goes for every other jobs.
    But that's not the direction SE went for and we have to accept that. What we shouldn't accept is the class being "broken" from a design perspective and they are adressing the issue.
    SE not delivering to YOUR expectations is not an issue here.
    (1)

  6. #16
    Player
    Odstarva's Avatar
    Join Date
    Mar 2015
    Location
    Ilsabard
    Posts
    606
    Character
    Sophia Ladislava
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Umbeliel View Post
    meme
    I don't think you understand what the word meme means.
    (1)

  7. #17
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    "Playable"?? It amazes me how people prefer to call a class "unplayable" just because it is not the end all be all for their taste. Learn to play and adapt, and be happy they are fixing what they broke. Dancing in between stances is a staple of the WAR class and they are giving us our identity back. Not having blood for blood is not the end of the world and it was far from being "THE" WAR skill. They are also fixing Storm's Path effect (i.e healing potency), so there's not much to cry about.

    Some people, I swear...they're born to complain...
    (0)

  8. #18
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Umbeliel View Post
    stance dancing is broken
    People still use tank stance?
    (0)

  9. #19
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SpookyGhost View Post
    "You can use Onslaught in two niche situations, so I don't really see what the problem is."
    FTFY

    Sorry, it's hard to take you serious when I'm looking at Tempered Will, Dark Passenger, Carve & Spit's non-DA use, and so on and so forth.

    Having a niche doesn't make an ability outright terrible. If Onslaught becomes a part of WAR's rotation, you're going to lose some of its utility. It's fine how it is.
    (0)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpookyGhost View Post
    "You can use Onslaught in this one niche situation, so I don't really see what the problem is."
    What? The .1 potency per gauge difference between Onslaught and Fell Cleave hardly bars you from using it during any period of movement in which you'd otherwise lose uptime without losing a Fell Cleave within the Berserk Window. And this all comes with a 10x enmity modifier. In MTing, it's already rotational. When enmity is irrelevant and movement not required, it's only a hair short of it, which in my opinion is perfect.

    It's a useful tool that doesn't clutter rotation. Does it justify its hotbar space? Maybe not, but then I can think of a few worse culprits if that's reason enough for its (their) removal.
    (0)
    Last edited by Shurrikhan; 07-16-2017 at 04:49 PM.

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