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Thread: Thank you SE

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  1. #1
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70

    Thank you SE

    The tank fixes were exactly what we needed.
    Str added to accessories.
    Pld did too much damage for their utility, fixed.
    Drk and war didn't do enough damage, fixed.
    No more loss of gauge for war on swap.
    Shake it off changed.
    This shit is amazing the tanks will FINALLY BE BALANCED.
    (35)

  2. #2
    Player
    Chooty's Avatar
    Join Date
    Jun 2012
    Posts
    37
    Character
    Wind-up Terminus
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    WAR not being mandatory, fixed.

    It will once again be the highest DPS tank with the best cooldowns and have a guaranteed spot in any decent comp, just like in HW.
    (33)

  3. #3
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    That's not the only thing wrong with DRK. It's defensive kit is too reliant on one ability. Without the role pool, it has 1 physical defensive cooldown outside TBN.
    (19)

  4. #4
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    DPS... is not the issue with Warrior at all. The dancing cost is a sort of "well, duh" and not the difference between it being bad and good. More like bad and at least playable. What they do to Shake It Off and what they add or remove from other skills is what makes or breaks it and they didn't talk about it so... we're in the same position.

    Also, the changes to shake it off aren't even elaborated on. Changing it was a given- what are the changes? It's not fair to say it's exactly what we needed at all, because we weren't actually given any sort of information other than potency increases.
    (4)

  5. #5
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Chooty View Post
    WAR not being mandatory, fixed.

    It will once again be the highest DPS tank with the best cooldowns and have a guaranteed spot in any decent comp, just like in HW.
    Nope, it's guaranteed spot was mostly because of the meta itself. You wanted a nin, they didn't want to put up slashing so you brought them no matter what, No longer the case. Storms path was mandatory for all progression it was just too good. No longer the case. War is just the sam or why of tanks. Zero utility but the highest personal damage like it should be.
    (11)

  6. #6
    Player
    Chooty's Avatar
    Join Date
    Jun 2012
    Posts
    37
    Character
    Wind-up Terminus
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dizzy_Derp View Post
    Nope, it's guaranteed spot was mostly because of the meta itself. You wanted a nin, they didn't want to put up slashing so you brought them no matter what, No longer the case. Storms path was mandatory for all progression it was just too good. No longer the case. War is just the sam or why of tanks. Zero utility but the highest personal damage like it should be.
    Unless they plan to give DRK & PLD something like trick attack that boosts raid dps, it's not the same. The utility they bring will just keep being less and less useful, and should be compensated for by war having superior personal cooldowns.
    (9)

  7. #7
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Chooty View Post
    Unless they plan to give DRK & PLD something like trick attack that boosts raid dps, it's not the same. The utility they bring will just keep being less and less useful, and should be compensated for by war having superior personal cooldowns.
    DRK's utility increases their personal dps when used and that's really all DRK brings, is TBN. That and for right now it feels like DRK mains from HW are the only ones who know how to use reprisal still lmfao.

    PLD's will always be useful in some way or another. Using cover or hallowed to cheese mechanics, and intervention too. Once mechanics are figured out, PLD becomes the cheese king. We've seen it happen with a lot of fights. Wasn't too relevant in creator savage but it was great in other places.
    (5)

  8. #8
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    567
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BlackironTarkus View Post
    PLD's will always be useful in some way or another.
    Yea, just like they were in each and every tier of alexand- no wait, bad example...
    (7)

  9. #9
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Velthice View Post
    Yea, just like they were in each and every tier of alexand- no wait, bad example...
    PLD were great if played correctly, they were only 5% behind a DRK but brought superior defensive options on:

    A2S, A5S, Half of A6S, A7S, Second half of A8S, A9S, A10S, A11S
    Thordan EX, Ravana EX, Nidhogg EX, Sephirot EX, Zurvan EX.

    They weren't that bad to be completely honest.

    The reason pld were shunned at the higher levels of play is because trick attack was insanely strong and ninjas didn't want to apply their own debuff. In comes warrior with it's slashing debuff and immensely powerful 10% damage down on the boss and it locks in the warrior. Dragoon paired with Bard and SMN/BLM was a given too because of the nature of their buffs/damage. This pushed monk out and made the -10% INT from DRK to replace dragon kick more desirable than -10% STR.

    Really gotta understand all aspects of what pushed out Paladin from the meta.
    (19)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Velthice View Post
    Yea, just like they were in each and every tier of alexand- no wait, bad example...
    Paladin was shunned because the devs attempted to force a physical and magical mitigation dichotomy that pitted either it or Dark Knight against each other. With a large amount of fights using magic based damage, Dark Knight always won out. Paladin also suffered from slow mitigation options and no aoe damage to speak of. None of these issues exist correctly, thus Paladin is nowhere near in the same spot as back in 3.x.
    (4)

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