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  1. #1
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80

    Live Letter - Not enough information.

    The confirmations are lackluster. Removal of stance penalty for Warrior is just fixing what they broke in the first place and doesn't address the issues brought by the changes themselves at all- just makes it playable as opposed to not. Nonspecific changes to a skill with zero purpose, and some potency changes does not and can not compensate for the complete lack of utility or identity.

    Also, drk was given what was pretty much a token mention...

    I'll hold final judgement til the actual notes but there's really not much to expect with what we've been given.
    (3)

  2. #2
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    It was a Q&A live letter. Not a patchnotes reading one. They talked about the biggest issues. If you're not happy with the amount of detail they gave, then wait a few days.
    (7)

  3. #3
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Umbeliel View Post
    Removal of stance penalty for Warrior is just fixing what they broke in the first place
    Why would I want to hear about something as trivial as "makes it playable as opposed to not?!?!"
    (0)

  4. #4
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Greedalox View Post
    Why would I want to hear about something as trivial as "makes it playable as opposed to not?!?!"
    Not wanting to hear about it is one thing, but pretty much saying "oops we messed up we fixed that and other stuff is happening" and moving on is... Bad. He obviously had no issue going into at least some detail for sch and mch- why is war and drk any different?
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Umbeliel View Post
    Not wanting to hear about it is one thing, but pretty much saying "oops we messed up we fixed that and other stuff is happening" and moving on is... Bad. He obviously had no issue going into at least some detail for sch and mch- why is war and drk any different?
    Because Wars fix is some potency and the removal of gauge cost on swap? what more do they say?
    (0)

  6. #6
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because Wars fix is some potency and the removal of gauge cost on swap? what more do they say?
    IMHO Path buff required, a necessary fix. Shake It Off too. Removing the stance penalty though..

    .. I think in the long term this could hurt WAR. With that stance penalty there was absolute cause to adjust other parts of their kit that weren't adjusted to compensate for the extra Wrath consumption. Their new burst rotation falls short of old Zerk, could have had more Wrath building methods - which was the problem of stance penalty mostly, buffs & unlinking for Inner Release and a number of other abilities (maybe see Defiance's -25% penalty reduced), and go back to a short and deep burst window opposed to the new long and shallow (which is easier to disrupt & less gains).

    But the likelihood - of at least some of those improvements to their kit I would have liked to have seen - or a change to their action priorities - is mostly gone I imagine.

    Warrior reached for the low-hanging fruit. SE was happy to oblige - one less monkey on their back. I've got mixed feelings on it.
    (1)

  7. #7
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    WAR is pretty straight forward and needed nothing else. They're getting extra DPS as their utility, which is by far the best utility by default imo.

    DRK... yeah no info really. So many skills on DRK need work, and I know we won't get them all fixed. Knowing they're reworking Quietus is nice at least.
    (0)

  8. #8
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xenosan View Post
    I think in the long term this could hurt WAR.
    No, the stance swap penalty absolutely KILLED Warriors. It made opening as main tank one of the most annoying and unrewarding things in the game! It punished you for staying in Defiance for too long, AND for using Infuriate in Defiance if you were planning on swapping to Deliverance later. The only reason you had for using Infuriate early on, is so that you can pop Unchained. Which is a dumb thing to do considering Inner Release. The only times I've ever considered using Unchained was when I realized my healers were garbage and knew if I swapped to Deliverance for an Inner Release combo, I'd probably end up dying. So I just used Unchained for some AMAZING DAMAGE, WOW! SO GOOD!

    With this change though, now you can at least build your enmity, switch to Deliverance and use your full damage-stance rotation properly the way the other tanks are able to! Yes, that does make Unchained even more of an obsolete skill, but between that and losing beast gauge on swaps, I prefer the former. Perhaps in the future they will realize that no sane Warrior uses Unchained, and put the two on separate cooldowns. But for now, this is a good start.

    Does it fix everything? Well no. There's still the slight issue with Onslaught, and we still don't know exactly what they're doing to Shake It Off. Hopefully it's something amazing though. We'll just have to wait and see. All we can say for now is that, if they keep their word and really go through with this, Warrior will be fun to play with again.
    (3)
    Last edited by BluexBird; 07-16-2017 at 09:47 AM.

  9. #9
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by BluexBird View Post
    Does it fix everything? Well no. There's still the slight issue with Onslaught, and we still don't know exactly what they're doing to Shake It Off.
    There was no issue with Onslaught, just a lot of misunderstanding. Onslaught is nearly the same potency as Fell Cleave, so it was a great ability to dump beast gauge with before swap. It's also still a dps gain if you're going to be off the boss for too long and if your beserk window is finishing and not enough gauge for another Fell Cleave.
    (4)

  10. #10
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Umbeliel View Post
    doesn't address the issues brought by the changes themselves at all- just makes it playable as opposed to not.
    I have no clue what you're talking about...
    They are fixing what needed to be fixed. The announcement was in line with what war players wanted as a balancing adjustment.
    What you're expecting is much more than that and you can be certain that war isn' going to chance significantly for the rest of 4.0.
    The only thing they can done (from a resource perspective) is adjust/tweak the current design.
    (1)

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