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  1. #7
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xenosan View Post
    I think in the long term this could hurt WAR.
    No, the stance swap penalty absolutely KILLED Warriors. It made opening as main tank one of the most annoying and unrewarding things in the game! It punished you for staying in Defiance for too long, AND for using Infuriate in Defiance if you were planning on swapping to Deliverance later. The only reason you had for using Infuriate early on, is so that you can pop Unchained. Which is a dumb thing to do considering Inner Release. The only times I've ever considered using Unchained was when I realized my healers were garbage and knew if I swapped to Deliverance for an Inner Release combo, I'd probably end up dying. So I just used Unchained for some AMAZING DAMAGE, WOW! SO GOOD!

    With this change though, now you can at least build your enmity, switch to Deliverance and use your full damage-stance rotation properly the way the other tanks are able to! Yes, that does make Unchained even more of an obsolete skill, but between that and losing beast gauge on swaps, I prefer the former. Perhaps in the future they will realize that no sane Warrior uses Unchained, and put the two on separate cooldowns. But for now, this is a good start.

    Does it fix everything? Well no. There's still the slight issue with Onslaught, and we still don't know exactly what they're doing to Shake It Off. Hopefully it's something amazing though. We'll just have to wait and see. All we can say for now is that, if they keep their word and really go through with this, Warrior will be fun to play with again.
    (3)
    Last edited by BluexBird; 07-16-2017 at 09:47 AM.