Quote Originally Posted by MomoOG View Post
I personally think equipping gauss barrel should automatically always put us at 50 heat
No other job gets a free gimmie before a pull even starts. Dragoons don't just start at 2 eyes when they BotD. Starting at 0 heat is fine.

Quote Originally Posted by Kleeya View Post
Since someone else is gonna comment/complain about/discuss/etc about that even though we dont have all the changes yet, i might as well do it now XD

5% to 8% on hot shot is a good move. Some people though might complain that this skill will become even more an ability bloat, since you want it up all the time more than before. Reducing the heat generated by this skill will make the MCH feel even more incomplete than before in the 64-65 lvls, since reaching 50 heat to active shot mastery will be slower now, except by using spread shot instead which consume more TP and can aggro more mobs on you than you want to. But to me it seems kinda normal that a basic skill generate less heat than the big flashy ones.

Let's talk about reality.
Hotshot from 5% to 8%. This is a ~100 DPS increase. That's great!
The overloads now are only a DPS loss if you don't immediately redeploy your turret when the CD falls off, which makes it feel like a good attack to use that's particularly effective against jumps that last longer than 3.5 seconds and gets exponentially better the longer the boss remains untargetable for. So that's cool too.

Now on to some things that I don't know about:

Reducing heat gauge reduction is a bit... Weird. It stops odd situations where you BS if you were to want to use QR immediately afterwards for some reason, you won't be stuck out of your heated shots for 2 GCDs. If you accidentally overheat, you're not suffering extremely if you QR for whatever reason
and
Hotshot only increasing heat by 5 on it's own would be great


However
From where I stand this means between wildfires you would be in danger more often over a long period of time. This does mean you get to use cooldown more, which is a good thing(?). But how will this affect our overheats? What would change if they changed our flamethrower to be more desirable for damage.

Furthermore
How hard are they affecting heat management. Our non heated 1-2-3 is as effective as hotshot. If you accidentally overheat but are spent, that means it's going to take twice as long. A problem that's not a thing for somebody that me or anybody else who's been on the grindstone but a serious concern for novice to intermediate players. So. More damage for being twice as punishing? Impossible to tell. We'll have fun on patch day. I just hope I have enough time to math out a rotation before I'm sucked into savage with my FC