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  1. #1
    Player
    Avatar von Esoterikk
    Registriert seit
    Jul 2017
    Beiträge
    34
    Character
    Eso Terik
    World
    Mateus
    Main Class
    Samurai Lv 68

    How will NIN nerfs affect them?

    *Ninja "Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments."


    Im a bit confused by this since I expected TA would be the target for nerfs, how will this affect them and why do you think this is the choice for nerf?
    (1)

  2. #2
    Player
    Avatar von Adelaide3
    Registriert seit
    Jun 2017
    Beiträge
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Schurke Lv 70
    Dps numbers might be lower but good Ninja players will make up for the slight potency loss with raid fight optimization alongside proper stat builds once more gear options are available.
    (0)

  3. #3
    Player
    Avatar von Shamox
    Registriert seit
    Feb 2014
    Ort
    Distinguished Ultimate Nova Star Dragon
    Beiträge
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    "Stronger skill rotation"

    How?
    This is a 2nd combo...
    This is either a Typo or a mistranslation.

    Anyway, if you check some FFlogs you'll notice that gut slash is the ability that provides the more dps over a fight, right behind your auto attacks.
    In fact it's something around 16% of NIN's DPS the loss is gonne be like 1.5/7% of the overall DPS.
    (5)
    Geändert von Shamox (16.07.17 um 06:41 Uhr)

  4. #4
    Player
    Avatar von OcieKo
    Registriert seit
    Mar 2015
    Ort
    Gridania
    Beiträge
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologe Lv 90
    Zitat Zitat von Esoterikk Beitrag anzeigen
    *Ninja "Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments."


    Im a bit confused by this since I expected TA would be the target for nerfs, how will this affect them and why do you think this is the choice for nerf?
    Ninjas pretty much branch everything off from here. I think ninjas are the only melee DPS with only 1 combo starter. SAM has 2, DRG has 3, MNK has 3. And also its the only one with a single 2nd step combo that progresses the chain, even if you include tanks. Realistically NIN uses more Gust Slash relative to any other combo based job around.
    (1)

  5. #5
    Player
    Avatar von Zojha
    Registriert seit
    Aug 2015
    Beiträge
    3.565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Zitat Zitat von Shamox Beitrag anzeigen
    "Stronger skill rotation"

    How?
    Truth be told, I have no idea what they mean with that. The rotation nowadays is very rigid and doesn't allow for a tremendous amount of overall alternation. My guess is that they alternated between Shadow Fang, Aeolian Edge and Armor Crush when testing, whereas players used Aeolian Edge twice whenever the Huton timer was higher than 40.

    But then why nerf Gust Slash...? Ah, to heck if I understand this dev team >_>
    (1)

  6. #6
    Player
    Avatar von Esoterikk
    Registriert seit
    Jul 2017
    Beiträge
    34
    Character
    Eso Terik
    World
    Mateus
    Main Class
    Samurai Lv 68
    Zitat Zitat von OcieKo Beitrag anzeigen
    Ninjas pretty much branch everything off from here. I think ninjas are the only melee DPS with only 1 combo starter. SAM has 2, DRG has 3, MNK has 3. And also its the only one with a single 2nd step combo that progresses the chain, even if you include tanks. Realistically NIN uses more Gust Slash relative to any other combo based job around.
    Yes but Gust Slash is the only way to unlock the combo, there's not much choice in it at all? I'm confused at what you are getting to. I'm also confused what rotation the devs intended.
    (3)

  7. #7
    Player
    Avatar von OcieKo
    Registriert seit
    Mar 2015
    Ort
    Gridania
    Beiträge
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologe Lv 90
    Correct, in which case its an easy point to curb overall DPS without hitting any given ability to hard. Say it was the 2X AE example Zojha gave, they could hit AE kindof hard, or hit GS a little bit for the same effect. Also down the line if increased skill speed allows more change to your rotation hitting something consistent now would keep it level longer.

    On the other hand, it could including acknowledging the players rotation being better and opting to bring it down in a way that doesn't change it.
    (1)

  8. #8
    Player
    Avatar von Stomoman
    Registriert seit
    May 2015
    Beiträge
    7
    Character
    Margaret Scratcher
    World
    Ultros
    Main Class
    Mönch Lv 70
    As long as Trick Attack remains untouched, it's still in inasta-pick for every raid team.
    (3)

  9. #9
    Player
    Avatar von Adelaide3
    Registriert seit
    Jun 2017
    Beiträge
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Schurke Lv 70
    I think it's time to just start giving us Ninjas Arrow buff alongside Fey Wind. Or just one of those buffs if both healer jobs aren't present.

    Balance might be a better buff for other classes but our resource is completely reliant on auto attack speed and both of those buffs do just that. The global cooldown reduction is icing on the cake and you'll basically have something that feels like a 1s gcd.
    (0)

  10. #10
    Player
    Avatar von rxnin
    Registriert seit
    Jul 2015
    Ort
    Konoha
    Beiträge
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    UTTERLY DEPRESSED NINJA GOT A NERF. First, Bhavacakra and now Gust Slash. Next it'll be Trick Attack on a 120 sec CD. Stop this SE! Focus on healers and tanks, they need changes not Ninjas.
    (0)

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