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  1. #1
    Player
    Esoterikk's Avatar
    Join Date
    Jul 2017
    Posts
    34
    Character
    Eso Terik
    World
    Mateus
    Main Class
    Samurai Lv 68

    How will NIN nerfs affect them?

    *Ninja "Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments."


    Im a bit confused by this since I expected TA would be the target for nerfs, how will this affect them and why do you think this is the choice for nerf?
    (1)

  2. #2
    Player
    Adelaide3's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Rogue Lv 70
    Dps numbers might be lower but good Ninja players will make up for the slight potency loss with raid fight optimization alongside proper stat builds once more gear options are available.
    (0)

  3. #3
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    "Stronger skill rotation"

    How?
    This is a 2nd combo...
    This is either a Typo or a mistranslation.

    Anyway, if you check some FFlogs you'll notice that gut slash is the ability that provides the more dps over a fight, right behind your auto attacks.
    In fact it's something around 16% of NIN's DPS the loss is gonne be like 1.5/7% of the overall DPS.
    (5)
    Last edited by Shamox; 07-16-2017 at 06:41 AM.

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Shamox View Post
    "Stronger skill rotation"

    How?
    Truth be told, I have no idea what they mean with that. The rotation nowadays is very rigid and doesn't allow for a tremendous amount of overall alternation. My guess is that they alternated between Shadow Fang, Aeolian Edge and Armor Crush when testing, whereas players used Aeolian Edge twice whenever the Huton timer was higher than 40.

    But then why nerf Gust Slash...? Ah, to heck if I understand this dev team >_>
    (1)

  5. #5
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zojha View Post
    Truth be told, I have no idea what they mean with that. The rotation nowadays is very rigid and doesn't allow for a tremendous amount of overall alternation. My guess is that they alternated between Shadow Fang, Aeolian Edge and Armor Crush when testing, whereas players used Aeolian Edge twice whenever the Huton timer was higher than 40.

    But then why nerf Gust Slash...? Ah, to heck if I understand this dev team >_>
    The "different rotation" might not have anything to do with Gust Slash. It doesn't have to tbh.

    What the dev team probably overlooked was that fuma>katon>doton under TCJ was more potent on 1 target than using the single-target ninjutsu....but then if they nerf either katon or doton it messes with aoe potencies, so they decide to just lower a single-target move instead, lowering NIN's single-target overall potency while leaving aoe potency untouched.
    (3)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alistaire View Post
    What the dev team probably overlooked was that fuma>katon>doton under TCJ was more potent on 1 target than using the single-target ninjutsu....
    The difference is very small though and only happens once every few minutes AND only if the enemy doesn't move out of Doton (or jumps/goes invuln during its duration)

    I mean...
    240
    360
    180
    = 780 x 2 = 1560.
    240
    250
    320
    = 810 x 2 = 1620.

    That's a mere 60 potency gain over 100 seconds. I kinda doubt it's something that small - it's gotta be something bigger, hence why I figured they'd simply not optimize Aeolian Edge usage. At 2 seconds GCD, rotating through all 3 combos takes 18 seconds and you necessarily clip Shadow Fang by 3 seconds - not enough to allow rotation deviation, as all combos are 3 step now. You clip Armor Crush by 12 seconds however - that's two combos worth of time. That's at the very least 40 potency every 30 seconds and thus, double the TCJ advantage at 90 seconds already.
    (1)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zojha View Post
    The difference is very small though...
    It's not about how much of a gain it is; it's about how likely it was that SE overlooked it. And we don't know how much of a nerf this will be, could be 10 potency. You're absolutely right about what you say but it's also much more likely that SE already took that into account.
    (1)

  8. #8
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Esoterikk View Post
    *Ninja "Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments."


    Im a bit confused by this since I expected TA would be the target for nerfs, how will this affect them and why do you think this is the choice for nerf?
    Ninjas pretty much branch everything off from here. I think ninjas are the only melee DPS with only 1 combo starter. SAM has 2, DRG has 3, MNK has 3. And also its the only one with a single 2nd step combo that progresses the chain, even if you include tanks. Realistically NIN uses more Gust Slash relative to any other combo based job around.
    (1)

  9. #9
    Player
    Esoterikk's Avatar
    Join Date
    Jul 2017
    Posts
    34
    Character
    Eso Terik
    World
    Mateus
    Main Class
    Samurai Lv 68
    Quote Originally Posted by OcieKo View Post
    Ninjas pretty much branch everything off from here. I think ninjas are the only melee DPS with only 1 combo starter. SAM has 2, DRG has 3, MNK has 3. And also its the only one with a single 2nd step combo that progresses the chain, even if you include tanks. Realistically NIN uses more Gust Slash relative to any other combo based job around.
    Yes but Gust Slash is the only way to unlock the combo, there's not much choice in it at all? I'm confused at what you are getting to. I'm also confused what rotation the devs intended.
    (3)

  10. #10
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Correct, in which case its an easy point to curb overall DPS without hitting any given ability to hard. Say it was the 2X AE example Zojha gave, they could hit AE kindof hard, or hit GS a little bit for the same effect. Also down the line if increased skill speed allows more change to your rotation hitting something consistent now would keep it level longer.

    On the other hand, it could including acknowledging the players rotation being better and opting to bring it down in a way that doesn't change it.
    (1)

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