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  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Leave NIN alone? You mean the class that has been eternally meta and now is meta + 1? Nah fuck that, NIN finally needs some adjusting. They were perfect in 3.x, they had a low damage ceiling because they focused on support but they were also flexible in fights so the performed well anyway. Now they are just as flexible, with the super useful utility they still have but are now one of the strongest dps in the game.
    (5)

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by HoLoFoNo View Post
    Leave NIN alone? You mean the class that has been eternally meta and now is meta + 1? Nah fuck that, NIN finally needs some adjusting. They were perfect in 3.x, they had a low damage ceiling because they focused on support but they were also flexible in fights so the performed well anyway. Now they are just as flexible, with the super useful utility they still have but are now one of the strongest dps in the game.
    ^this. Nin has been meta since it was released in 2.4. In HW its amazing utility was justified by the fact that it was on average the lowest dps in the game, but currently it's the 4th strongest dps on avg and it still bring the same incredible utility (minus goad that it's now shared but since we have infinite tp who cares). It had to be nerfed and reducing the potency of the skill they use more often is the easiest way to do it.
    (1)

  3. #3
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    I really, really wonder what the hell the dev team were doing as a rotation.
    It makes me not trust their adjustments when things like getting a Ninja rotation wrong comes out.
    (2)

  4. #4
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I really, really wonder what the hell the dev team were doing as a rotation.
    It makes me not trust their adjustments when things like getting a Ninja rotation wrong comes out.
    No kidding. Were the devs using DWAD *before* trick attack or something? Were they not prioritizing the dot/slashing debuff? Were they hardcasting Huton instead of using armor crush? I... I just don't get it.
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Same Exiled, I'm REALLY REALLY wondering but i see no answer anywhere.
    (1)

  6. #6
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I think it's just an excuse to cover their own bad math while flattering the playerbase. They'd still be overtuned even if their SSS DPS requirement was entirely accurate.
    (0)

  7. #7
    Player
    Sam26's Avatar
    Join Date
    Jun 2017
    Posts
    32
    Character
    Luna Miva
    World
    Lich
    Main Class
    Ninja Lv 70
    I keep reading stuff like "NIN has soooo much utility" by people when the only reason they are/were in the meta is TA.
    Slashing Debuff? SAM who is "Meta" too and WAR who might become "Meta" after the buffs in 4.05 bring that buff too.
    Smoke Screen? Nearly every DPS Job can crosskill exact that skill for themself now and even healer/tanks have access to enmity modifiering crosskills... I don't know why they didn't change/remove that ability now in SB.
    Shadewalker? Atleast this Skill is somewhat useful but you usually throw it at the Tank before the pull and forget about the ability. (Atleast at the current content) I like that ability though, since it doesn't feel as useless as Smoke Screen.

    Don't get me wrong TA is strong but I really don't get why people are speaking about "great/super utility" when in reality it's only TA why Nin is viable.

    I'm also confused about the nerf... meanwhile they leave RDM/AST Balance/SAM untouched...
    (1)

  8. #8
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Sam26 View Post
    ...I really don't get why people are speaking about "great/super utility" when in reality it's only TA why Nin is viable.
    Sure other jobs can slash debuff and influence enmity in their own way but NIN has it all wrapped in 1 package. 1 less thing for others to worry about if NIN has it covered.

    On topic though I also don't get the logic behind the nerf. Square Enix should elaborate more on this...
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  9. #9
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sam26 View Post
    I keep reading stuff like "NIN has soooo much utility" by people when the only reason they are/were in the meta is TA.
    Slashing Debuff? SAM who is "Meta" too and WAR who might become "Meta" after the buffs in 4.05 bring that buff too.
    Smoke Screen? Nearly every DPS Job can crosskill exact that skill for themself now and even healer/tanks have access to enmity modifiering crosskills... I don't know why they didn't change/remove that ability now in SB.
    Shadewalker? Atleast this Skill is somewhat useful but you usually throw it at the Tank before the pull and forget about the ability. (Atleast at the current content) I like that ability though, since it doesn't feel as useless as Smoke Screen.

    Don't get me wrong TA is strong but I really don't get why people are speaking about "great/super utility" when in reality it's only TA why Nin is viable.

    I'm also confused about the nerf... meanwhile they leave RDM/AST Balance/SAM untouched...
    That is because (I presume) you aren't playing at the highest level. You see tanks doing 3k dps on the ex primals on fflogs? (besides padding, most tanks don't get solo balances) This is because of NIN. Shadewalker is always useful since at the current state of tanks, even with the agro buffs, tanks who are pushing very high dps are most likely not using their emnity combo. This means that the DPS that are also pushing their class to their limits are gonna start taking agro. This happens with my group in susano all the time: We have to use diversion on CD and the strongest DPS gets a smokescreen on CD and sometimes it still isn't enough. The thing is, I'm not even playing at the highest level and I'm still feeling the effects.

    You could argue it is the tanks not doing their job, but it is also these tanks who are getting the boss to die fastest and if they do keep agro and not die they are extremely efficient. Stuff like this is the difference between 1% wipes and kills or world firsts. The difference between tanks that have NIN helping with agro management and don't could add up to about 100-300 dps depending on how good the group dps is (because if the group isn't pushing dps then there is no risk of losing agro). That is hugh mungus. Trick attack is also extremely busted, only beaten by the like 10 buffs BRD provides but NIN does like 12% more dps than BRD anyway.
    (2)

  10. #10
    Player
    Sam26's Avatar
    Join Date
    Jun 2017
    Posts
    32
    Character
    Luna Miva
    World
    Lich
    Main Class
    Ninja Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    ...
    I played only midcore at best but cleared many of the content in HW while beeing able to pull atleast some I believe good % (90-97%) at fflogs. I agree with what you said regarding the 1% wipe/kill thing, in our grp though Shadewalker was more than enough to keep the Tank up in aggro while he stayed in DPS stance nearly the whole fight if every dps used their own aggro reduce skill. I don't believe though that the benefit is that huge since the Tank weaving an aggro rotation in sometimes at the worst case wouldn't result in a 100-300dps loss , since only the tank would lose a few potency. Also doesn't the increased dps by tanks come at the cost of healer dps? Since they have to heal and focus to keep the tank alive much more than to dps especially when tanks are abusing the 270er STR accessoire... Don't know in my opinion it's just a bad design.

    Don't get me wrong, I like Shadewalker as ability too, it's like Misdirection and Tricks of the Trade from WoW, (probably a bit too high CD though) on the other hand Smoke Screen is in my opinion a wasted skill slot for our Job... It would have been somewhat
    useful if it instantly deleted enmity but in it's state now where nearly everyone has access to such a skill through crosskills dunno ._.
    (0)
    Last edited by Sam26; 07-16-2017 at 10:49 PM.

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