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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I'd have to think its the servers as all data is kept on the client side and it's continuously sending information back and forth between the console/pc to the server. It's nothing really to do with the platform you are on. Another issue, that could be related but not entirely, is the amount of data sent and the frequency. During the live letter he mentioned making demi bahamut transparent because he was too big but he said that would create collision errors with other objects and that would stress the servers. If something like a transparency could cause issue I'm likely to believe its on their end and not ours.

    On a side note people are really complaining that bahamut summon is too big? Maybe they haven't played through coils and or other FF's but he's always been huge and this is probably the smallest I've seen him. I think it's awesome that he's huge. Feels like an actual summon.
    (0)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Marxam View Post
    On a side note people are really complaining that bahamut summon is too big? Maybe they haven't played through coils and or other FF's but he's always been huge and this is probably the smallest I've seen him. I think it's awesome that he's huge. Feels like an actual summon.
    Get a party with more than one summoner and you will see the problem manifest.

    I had one Deltascape V4 I think it was that became a vote abandon, because people weren't stacking on the arrows, and these players with the bahamuts obscure the entire playfield.
    (1)