I do not see why they are reducing holy sprit damage because warrior and dark still do more dps then Paladin. Yet they are buffing war and dark even though currently they do more damage then paladin, its not that much more but still its something.


I do not see why they are reducing holy sprit damage because warrior and dark still do more dps then Paladin. Yet they are buffing war and dark even though currently they do more damage then paladin, its not that much more but still its something.
Dark Knight doesn't do more than Paladin, and Paladin actually outdamages Warrior too at the highest percentile.
I don't mind the changes because now I can finally play the other two tanks without feeling like I'm being suboptimal on purpose.


The only way a Paladin beats the other 2 tanks is either if you are getting help like the AST is giving balance only to you or you are not having to do tank mechanics such as the sword qte you let some poor dps to it on Susano or not getting balls cause you let a ranged or healer do it while the other tank still does their job.
Not being given the Balance actually skews the results in favor of Paladin even more.The only way a Paladin beats the other 2 tanks is either if you are getting help like the AST is giving balance only to you or you are not having to do tank mechanics such as the sword qte you let some poor dps to it on Susano or not getting balls cause you let a ranged or healer do it while the other tank still does their job.
I'd provide a link for proof but I'm not sure if I'm allowed to link to fflogs.




This just isn't true. Paladin currently does the highest overall damage of all the tanks while arguably working the least to achieve it. Warrior has to go through a whole twelve step program to maybe, possibly, hopefully pull off six Fell Cleaves. Wait. Did the boss just jump? Rip all your damage. Is the boss going to jump before you can build up? Gotta do a baby opener for much less damage. Dark Knight, meanwhile, is the weakest of the three. FFLogs even accounts for this. Look at the no balance column. 43 Paladin have broke 3,000+ DPS without balance carries. Only five Warriors and Dark Knights have managed that.The only way a Paladin beats the other 2 tanks is either if you are getting help like the AST is giving balance only to you or you are not having to do tank mechanics such as the sword qte you let some poor dps to it on Susano or not getting balls cause you let a ranged or healer do it while the other tank still does their job.
Last edited by Bourne_Endeavor; 07-16-2017 at 05:15 AM.
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