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  1. #1
    Player
    vio_p's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Shizuno Urushibaa
    World
    Cerberus
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Sandpark View Post
    Optional Fixes:
    • Less or No out of context stuff like gathering or mining or normal fates, aka only veteran/high level battle content
    • They could utilize a guildleve like pop/claim system. Meaning other groups can see you fighting the big baddies but only your group can battle the claimed enemy.
    Looking at what you wrote here makes me think you just want to punish players when other players leave the team cos they're not happy with its makeup or due to how some of the players are playing. Having more stuff to do is good cos it doesnt waste peoples time like the idiots who leave parties so i think if there is no gathering content or fates that would be more of a punishment to the players who are left in the party.

    With regards to the claim system if its like whoever pulls the monster first gets the claim then i can only see resetting fights breaking out over a system like that as has been seen in a lot of other mmo's.
    (0)

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by vio_p View Post
    Looking at what you wrote here makes me think you just want to punish players when other players leave the team cos they're not happy with its makeup or due to how some of the players are playing. Having more stuff to do is good cos it doesnt waste peoples time like the idiots who leave parties so i think if there is no gathering content or fates that would be more of a punishment to the players who are left in the party.

    With regards to the claim system if its like whoever pulls the monster first gets the claim then i can only see resetting fights breaking out over a system like that as has been seen in a lot of other mmo's.
    Punishing players is the last thought I ever have, I am against every nerf that takes away from players. If it was up to me, no job skills or traits would have been decreased, smn would still have sustain, etc, etc.

    My whole post talks about introducing hunting mechanics to do while hunting the enemy so the players in the party are not sitting doing nothing between fights. Rather than just queuing up and sitting around doing nothing while waiting for members.

    Actually I did not mention a claim first system. The claim system would either be done via a guildleve type phase system, no competition. Or an item trade to a specific node in X conditions. In both systems, whichever party or alliance is popping the enemy. Outsiders can see the battle but cannot participate in it.

    The issue with ixion is the amount of people trying to farm it, creating more instances wont really tackle the issue at hand, it'll just give people more farming options which will cause some of them to get the mount faster but not for all. Due to the amount of people trying to farm that fate it has caused a lot of stress on that map which causes players to either lag to death or disconnect them.

    if you want to talk about a good way to fix that then it would be to hard lock the instances themselves to 100 players instead of the 500 previously done. Not only would this fix the lag issue but it would also fix the stability of the players too.

    it wont fix the camping issue but it would spread them out over several instances.
    Yes the issue is like you say. Multiple instances would fix that though as one solution. If 2500 people are trying to farm it and you only hard-cap it to 100 without multiple instances, all you have is a big mob of players ranting about being in queues and not being able to do content.

    One fix to the camping issue only has two solutions:
    1)Remove the need for camping(no global time spawn, no enemy respawns based on time)
    2)Or add a character cooldown to times a monster can spawn or be viewed by the player

    A pop item or guildleve system takes both of those out of the mix. No party vs party competition. The reason why I said remove things like gathering and non veteran stuff is because all that content adds to server stress in a place like Eureka.

    It's as if players could gather in your dungeon of let's say Sohm Al. It's cool you can see other people outside your content. But if you have 100s-1000s of players in the same zone, they add to instance stress. Not 100% certain but I believe this is why all the nuanced hard fights are in dungeons/trials versus open world, which most open world stuff is less mechanic intensive.
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    Last edited by Sandpark; 07-15-2017 at 09:56 PM.

  3. #3
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    No reliance on FATES please. I know there has to be a better way to make accessible open world content that can cater to solos and parties alike.

    I'd take a dynamis-ish free for all where you get currency towards relic, with hunt marks scattered all over over grinding fates.

    Open world raid might not work considering the emergency missions go about as well as a train wreck on fire while a meteor is crashing down when there's no coordination.
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