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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Well whatever it is, it has to tackle and fix recurring problems other content has if it is an open concept.

    So how would you fix issues like:
    • Congestion with Ixion?
    • Prevent it from being lagfest or overcamped.
    • Make encounter interesting with minimal latency/lag.
    These aren't the only issues mind you, just a few.

    Optional Fixes:
    • Instanced zones
    • Less or No out of context stuff like gathering or mining or normal fates, aka only veteran/high level battle content
    • They could utilize a guildleve like pop/claim system. Meaning other groups can see you fighting the big baddies but only your group can battle the claimed enemy.
    • Maybe an item pop like the original 1.0 stuff.

    I would love to see actual hunting mechanics, because if it is just wait and show or zone into a nice instanced fight with no pre unlock mechanics preceding it. It is just another trial, dungeon, or hunt system to me imo.
    (0)
    Last edited by Sandpark; 07-15-2017 at 01:56 AM.

  2. #2
    Player
    vio_p's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Shizuno Urushibaa
    World
    Cerberus
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Sandpark View Post
    • Congestion with Ixion?
    • Prevent it from being lagfest or overcamped.
    • Make encounter interesting with minimal latency/lag.
    These aren't the only issues mind you, just a few.
    The issue with ixion is the amount of people trying to farm it, creating more instances wont really tackle the issue at hand, it'll just give people more farming options which will cause some of them to get the mount faster but not for all. Due to the amount of people trying to farm that fate it has caused a lot of stress on that map which causes players to either lag to death or disconnect them.

    if you want to talk about a good way to fix that then it would be to hard lock the instances themselves to 100 players instead of the 500 previously done. Not only would this fix the lag issue but it would also fix the stability of the players too.

    it wont fix the camping issue but it would spread them out over several instances.
    (0)