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  1. #11
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    At least :

    - Light fates and Medium fates.(fates give treasure maps sometimes)
    - 3 Big fates (as Odin, Behemot...) which can spawn with conditions (one with treasure maps cleared, one with dungeons cleared, one with fates cleared)
    - Treasure maps. You can find the location only with Chocobo (new feature, like in FFIX). It's happen rarely, it's a big encounter. In that case, you can invite 2 others party to form an alliance. Exclusive loots from here (you get one dungeon key on each treasure map)
    - 2 mini-dungeons instance (10 min) which open with keys treasure maps (you have low % chance to get the right key in a map) . One boss mid progress, and one final boss. The dungeons are semi-random (a mix between normal and PotD). Exclusive loots from here. It's tied to the party. It's more difficult than usual dungeon.
    - 1 big fight instance (as Diadem 2.0) which pop always at least one time for each timer. Exclusive loots from here. It's for all party on the field.
    (0)
    Last edited by Ceasaria; 08-01-2017 at 10:58 PM.

  2. #12
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    I'd imagine it as an instanced open world zone (cross-server functionality).
    - Players may enter any instance they wish as long it's not full.
    - Party-formation possible inside the instance (no need to form party before entering)
    - Flying disabled (to make the zone feel larger and more dangerous).

    The area would have a large variety in mob difficulty, and there would be repeatable quests available at certain camps (aimed at various group sizes, from solo to full alliances). These quests would only be available in certain time windows. As long as the quest is available, target enemies will respawn quickly, you sometimes need to search them, but you don't need to wait for spawns, meaning that it's not required to call out to linkshells and wait for 20+ players to show up.
    (0)

  3. #13
    Player
    Romulo's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Romulo Remo
    World
    Zodiark
    Main Class
    White Mage Lv 80
    I can't put my ideas in order, so I'll just brainstorm the little ideas that come to mind.

    - I would like an underwater zone to make use of the Diving system, and maybe explore a misterious underwater city, like Atlantis.
    - I would like for there to be more bosses and less fluff.
    - I would like bosses to offer materials for crafters to make unique looking weapons and armors (Monster hunter style), instead of the randomized mess that I feel Diadem is.
    - I would like for the players to have a compass to be able to get hidden underwater treasure chests. Those chests could vary in rarity and could contain tokens, glamours, items or traps.
    - I would like the players to be able to summon certain bosses by themselves, instead of waiting for the correct FATE/Boss to pop by himself. Kinda like "You got Odin's medallion from a rare chest, use it to summon the Odin primal to the battlefield".
    - I would like boss drops to be as important, as to be unquestionably pursued instead of ignored.
    (0)

  4. #14
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Make it just another overworld zone but make monsters much more dangerous, have fates give items to be traded in for gear and mounts have environmental dangers like poison pools, falling rocks, quicksand ect. Ability to make parties before or after entering the map, no timers on when to enter or when to leave... have a world boss that gives a map leading to a special treasure filled extreme dungeon...
    (0)

  5. #15
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Absolutely no fates ever.

    I mean seriously NONE!

    Fates at the most boring thing ever. Every single fate ever is just a mindless zerg /button mash.

    Whatever eureka is. It's needs some actual structure and real depth to it. Not just shallow zerg fests and grinds.

    What I'd like to see but it'd never be eureka is it be dedicated team content that requires a set group to do. Kinda like pots 101+

    Because ever since 1.0 people have wanted to actual have content built around free companies and actually working together. Not just group's of people who all happen to be soloing the same thing. Because free companies are nothing more than glorified chat channels.

    I'd makeit kinda like ffxi limbus used to be. Lots of structure and depth to it. Appolyon and temenos slowly working your way up to the mega bosses of each
    (2)
    Last edited by Dzian; 08-13-2017 at 03:02 AM.

  6. #16
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    World boss idea: giant earth snake Terrato (summon from ff6)... casts fate wide instant kill quake unless you have an accessory bought with tokens from other fates that let's you float to avoid damage.... accessory destroyed when Terrato dies... so you must do other fates to participate in world boss fate...
    (0)

  7. #17
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    What they should have done with Diadem in the first place.... which in general terms would be:
    • It's basically an instanced open world zone; i.e. you can enter / leave whenever and with however many people you like, and join and break groups / alliances at will.
    • The instances would be to keep population manageable, with strict caps and new instances spawning as needed. There is no choice about which instance you enter, it is simply assigned based on how long the instance has been up (newer = higher priority) and current population.
    • Each instance would be randomly generated from a selection of islands, with islands containing random mobs of varying difficulty (from solo to light party), random treasure chests (containing anything from gil, to special party buffs, to relic items, to materia and dungeon level gear), and random paths (e.g. a cave could be blocked off or open).
    • The map would be blank (can still see your relative location, but no detail) and flying would be heavily limited, forcing players to actually explore to find rewards (as opposed to waiting around for a FATE marker to pop).
    • Notorious Monsters (NMs) would spawn in random places at random times, and require anything from a full party to a full alliance to take down. Similar to hunts, these monsters would stay up until killed and offer appropriate rewards (relic quest items, tomestones, seals, materia, gear, etc.).

    As the focus would be on Relic progression, the zone would contain not only ways of farming Relic quest items (anything from killing mobs, to items from chests), but also contain daily / weekly quests that offer Relic quest items as a reward.

    NB. As a bonus idea, special events could also be organised, with special mobs or NMs appearing more frequently, and / or offering special bonuses, between certain dates / times.
    (1)
    Last edited by Acidblood; 08-17-2017 at 11:28 AM.

  8. #18
    Player
    Mraj's Avatar
    Join Date
    Dec 2013
    Posts
    56
    Character
    M'raj Mercenary
    World
    Balmung
    Main Class
    Culinarian Lv 57
    Diadem II was really, really bad. I was surprised they even bothered to reopen it like that - with FATES - and then they even made the area ugly with that lower level mist that gated you until you had completed objectives. What were they thinking? It's not as if they didn't get feedback from original Diadem. I think they were just out of time and tried to salvage something from the content rather than actually fixing it.

    That said, the team has shown some willingness to try new ideas - in safe, non main-content environments in the past. For example, Diadem mobs were damage sponges, but at least they weren't pushovers - however, YoshiP should not have backpedaled on original Diadem concept he discussed aka "you may enter and find that other parties have cleared out islands of mobs" etc. Respawning mobs is bad because, well, people would rather camp an area than explore if they have the numbers and the loot keeps dropping.

    PotD ( Floor 100+ ) was a refreshing change to the always-the-same faceroll dungeons in dutyfinder. There was danger, and ( at the time ) valuable drops to be had. And the strategy aspect of it really made one feel as though they were exploring a dungeon for once. Traps, chests, and buff items all made each run interesting. As usual, there were QoL changes that could be made, but overall I was pretty happy with it.

    How to combine those elements in this new "Eureka" content? Well, it should be a fairly massive area, kind of like diadem - but ground based to start. Then, as you progress and explore the area - which is gradually revealed on your map - you can discover sanctuaries or campsites which allow you to rest / repair gear / trade in items or even purchase special items from vendors using currency ( earned in area perhaps ).

    But it doesn't stop there, because we've already gone through Heavensward. So there should also be floating islands or areas that require flight or other transport to access - think something along the lines of the sea of clouds. There should also be an optional strategy or tactical advantage to the areas. Remember crystals in diadem? Remember how pitiful and, quite frankly, underwhelming they were? Well, something like that should be included that provides a much larger AoE buff to the island / area you're in once activated ( or they may need to be disabled if they provide a debuff to players or buff enemies! ).

    And if they really want to show off what they've learned from PotD, they could also incorporate buff items ( sold by vendors or dropped by mobs ) that would grant buffs or decrease vulnerability when used. Or, my favorite - increase treasure chest spawn rates or other drop rates. This, in addition to chests that would already be hidden throughout the area, just waiting to be found ( no map required, though maps would also play a role in some way for spawns / hunts / bigger treasures ).

    I'll stop there, but those are just some of the ideas I know they could implement - because they've done it in some form already!
    (0)

  9. #19
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Oh no.....diadem work for relic? That doesn’t sound fun at all
    (0)

  10. #20
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Vulcwen View Post
    I'd imagine it as an instanced open world zone (cross-server functionality).
    - Players may enter any instance they wish as long it's not full.
    - Party-formation possible inside the instance (no need to form party before entering)
    - Flying disabled (to make the zone feel larger and more dangerous).

    The area would have a large variety in mob difficulty, and there would be repeatable quests available at certain camps (aimed at various group sizes, from solo to full alliances). These quests would only be available in certain time windows. As long as the quest is available, target enemies will respawn quickly, you sometimes need to search them, but you don't need to wait for spawns, meaning that it's not required to call out to linkshells and wait for 20+ players to show up.
    I like this idea
    (0)

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