They make lvl 70 str accessories with tenacity? Also, this thread has nothing to do with vit vs str argument.Not with slaying accessories, it doesn't. With Req-Conv I crit Clemency for 24k, or hit for 14k+ with Req alone. That is damn close to the healing of a Cure II, and regular hit to regular hit outperforms Adloquiem.
Why are people so apt to forgo primary stat for a mere extra couple GCDs of health, when the difference in accessories could make back that freed healer time every Requiescat, on top of better holding enmity and contributing damage? Its like somehow trading Mind for Piety. Boggles the mind.
Ctrl-F "tenacity". Yours is the first mention of it in the entire thread. So why would Tenacity need to be relevant to what I said despite my and the person I quoted having made no mention of it?
Any argument of output is based first upon whether or not someone is using their output stats. If they are not actually maximizing their attack power, their metrics in judging a skill's strength generally or relative to other jobs is skewed. As it was in the reply I quoted, likely because they were taking a non-main stat (Vitality) over one that actually affects output (Strength).
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