have you tried to clear it solo up to 200 yet? 40m expensive mounts (on my server) with a 5-10% droprate per goldsack and other expensive stuff arent too bad either



No, that is the debate, and what you're saying is just plain not true in experience. You get more chests per hour running it speed-running than slowing down runs checking every possible spot a chest might be (because they're more often not in the rooms you go out of your way to get to).Except for the extremely simple fact that the two things are mutually exclusive.
Speedruns focus the bare minimum of rooms and mob kills to find and activate the exit. Clearing extra rooms/mobs to find silver chests or whatever else is completely counter to the point.
People who are there to farm silver chests or whatever else will naturally need to explore every room, which very often leads to floors taking multiple times longer to clear. This runs completely counter to the point of speedrunning.
There really isn't any debate to be had here, the two groups have no common ground and thus you see the endless fighting both ingame and on the forum.
More runs = more chests. Grabbing the ones directly on your path is much more efficient than making sure you go to every room on a floor. Time is the ultimate resource, etc etc.


Actually this depends on the people you end up with. I got into two runs where they would SKIP silver chests that were right there and just sit at the exit waiting on me while I got them since I needed them to power my gear. So some groups are in such a hurry that they don't want to hit up any chests at all, even if it was RIGHT BESIDE THE EXIT. But they didn't need them so they didn't care about anyone else in the group. *shrugs*No, that is the debate, and what you're saying is just plain not true in experience. You get more chests per hour running it speed-running than slowing down runs checking every possible spot a chest might be (because they're more often not in the rooms you go out of your way to get to).
More runs = more chests. Grabbing the ones directly on your path is much more efficient than making sure you go to every room on a floor. Time is the ultimate resource, etc etc.
I hope SE fix POTD in other "room/yard" like SB start
Since I hated when South Shroud turn so LAGGY as I try mining or botanist. ALso lag teleport

Anyone who has actually done some form of programming to the point they know it inside out, can tell you that is more than possible to do if they wanted to.
should be careful with that cos I've watched a few people get kicked for doing exactly that when people are trying to do a speed run.
if there is going to be a new potd then the only thing i'd like to happen would be no limitations on df like this is currently. yes random teams can be bad but theres also chances of good teams too.
What part of PotD would you guys like to be harder? To me the punishment for wiping is way too harsh, and limits how challenging square can possibly make a floor. Doesn't matter how challenging and engaging it is, having to restart with 0 progress made is not fun.


Then they can kick me. When you go in as a matched party you should be prepared to get with others who aren't going to speedrun. I see shouts for speedruns in south shroud so if they really want a speedrun they should try a party finder group. But that's just my opinion.I just want to get enough to get the kinna weapon and I will be good.
It's definitely coming too late for me, i wasn't expecting it to be so easy to level, but i already have 5/6 of my DoM jobs leveled up, and just have black mage left. After that i don't really care.
Personally I would like something different or a change to some floors that arn't all about "kill X number of mobs till the next floor opens" make us go hunt a switch, do a puzzle or something different. Mobs with 1 hit kills or short enrage timers are not hard, its annoying, more so when they seem to have a habit of spawning or popping up right behind you as you fight another.
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I just want to get enough to get the kinna weapon and I will be good.


