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  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80

    Will the new potd come a patch to late for many players?

    What I mean is maybe its just me but Sb is giving extreme exp roulette included. Depending on level each of them can give over 1 million exp, with those whom enjoy leveling everything this makes things so easy. Not to mention the sb dungeons themselves seem to give tons of exp the level sixty five dungeon alone gives over 2 million per run was it this easy at the start of hw to level ? And then we have pvp although its nerfed its such great filler exp and matches generally take less than 15 mins. For me unless I purposely tried to avoid it which is possible I dont see how I wouldn't have all jobs to 70 by the time the next patch with potd comes out.

    And looking at my friends list many of them already have at least 3 seventies or more. Id also assume I could very well be wrong but this far into the game if someone has a job at level 0 then more than likely they want be playing that job or dont like it. I know people used potd to get tomes etc but alot used it for leveling with how easy it is to level in sb and how quick pvp is do you think the new palace will be less popular when its initially released , or maybe it should serve other purposes more than leveling?
    (0)

  2. #2
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,219
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    I ran potd 1-200 several times and I never got any exp out of it, there are enough other rewards to keep ppl interested in it i think
    (3)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i really wish the new deep dungeon will not give exp at all.

    exp speed runners and people who want silver chests and stuff together in the same queue is a nightmare :\
    i also hope we will start inside at lvl 70, the whole leveling phase in potd is getting tedious very fast...
    (2)

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Tint View Post
    i really wish the new deep dungeon will not give exp at all.

    exp speed runners and people who want silver chests and stuff together in the same queue is a nightmare :\
    i also hope we will start inside at lvl 70, the whole leveling phase in potd is getting tedious very fast...
    I feel this has been said ad nauseum, but if you realised that speed-running is the best way for both goals it wouldn't be so bad.
    (4)

  5. #5
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Alistaire View Post
    I feel this has been said ad nauseum, but if you realised that speed-running is the best way for both goals it wouldn't be so bad.
    Except for the extremely simple fact that the two things are mutually exclusive.

    Speedruns focus the bare minimum of rooms and mob kills to find and activate the exit. Clearing extra rooms/mobs to find silver chests or whatever else is completely counter to the point.

    People who are there to farm silver chests or whatever else will naturally need to explore every room, which very often leads to floors taking multiple times longer to clear. This runs completely counter to the point of speedrunning.

    There really isn't any debate to be had here, the two groups have no common ground and thus you see the endless fighting both ingame and on the forum.
    (2)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by kattzkitti View Post
    Except for the extremely simple fact that the two things are mutually exclusive.

    Speedruns focus the bare minimum of rooms and mob kills to find and activate the exit. Clearing extra rooms/mobs to find silver chests or whatever else is completely counter to the point.

    People who are there to farm silver chests or whatever else will naturally need to explore every room, which very often leads to floors taking multiple times longer to clear. This runs completely counter to the point of speedrunning.

    There really isn't any debate to be had here, the two groups have no common ground and thus you see the endless fighting both ingame and on the forum.
    No, that is the debate, and what you're saying is just plain not true in experience. You get more chests per hour running it speed-running than slowing down runs checking every possible spot a chest might be (because they're more often not in the rooms you go out of your way to get to).

    More runs = more chests. Grabbing the ones directly on your path is much more efficient than making sure you go to every room on a floor. Time is the ultimate resource, etc etc.
    (1)

  7. #7
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    436
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alistaire View Post
    No, that is the debate, and what you're saying is just plain not true in experience. You get more chests per hour running it speed-running than slowing down runs checking every possible spot a chest might be (because they're more often not in the rooms you go out of your way to get to).

    More runs = more chests. Grabbing the ones directly on your path is much more efficient than making sure you go to every room on a floor. Time is the ultimate resource, etc etc.
    Actually this depends on the people you end up with. I got into two runs where they would SKIP silver chests that were right there and just sit at the exit waiting on me while I got them since I needed them to power my gear. So some groups are in such a hurry that they don't want to hit up any chests at all, even if it was RIGHT BESIDE THE EXIT. But they didn't need them so they didn't care about anyone else in the group. *shrugs*
    (2)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tint View Post
    i really wish the new deep dungeon will not give exp at all.

    exp speed runners and people who want silver chests and stuff together in the same queue is a nightmare :\
    i also hope we will start inside at lvl 70, the whole leveling phase in potd is getting tedious very fast...
    The EXP is what keeps PotD active. If they removed it, a lot of people simply wouldn't queue, especially since you can't go to the higher floors without a premade group. Not that I would trust DF mind you.
    (3)

  9. #9
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Honestly I will probably have all 70s before 4.2(?). just like I had all 60s before 3.2(POTD was 3.4 I believe). So POTD will most likely end up useless again to me
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I leveled a bunch of my jobs in HW doing fates when they added the crystal drops in each zone for the anima/relic weapon. You could get them on a lower leveled job and there were so many people doing FATEs that it was pretty good if you were in a group.

    The new content might help you level but that probably won't be its only function just like PotD has separate rewards other than EXP. Just like I already had all my crafts at 60 when they added the Moogle Beast Tribe even though they are supposed to help you level, moogles also had new crafting mats as rewards. The HW beast tribes also gave scaling EXP based on job you accepted it on so you could use it to level also, but if you didn't need the EXP it gave tomes instead.

    Tbh I hope it isn't just PotD with more conditions but a different take on no roles required content.
    (1)
    Last edited by Vaer; 07-14-2017 at 11:02 PM.

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