This. It needs to be harder than the current POTD, it needs to have awesome treasure(minions/materials/mounts/furnishings for your house; probably not gears though).I never did POTD for the experience anyway so it won't be too late for me. What I want is:
- Challenge (at least before everyone powers up and facerolls it in full groups).
- Small group/solo content.
- Treasure!
- Cool music.
- Easter eggs like the dead NPCs.
- Not everything being scripted 100%
- Some daft story about why we're going into another deep dungeon.
The harder the better, but the experience grind aspect is irrelevant. If POTD fans want to spoil POTD for themselves by grinding out all of their experience in their advance that's really on them, isn't it?
Well that is your fault if the only thing you see potd for is exp.
I mean it is pretty boring to me but now Id say pvp is also but sense ive gotten better at pvp lately I can see it becoming more fun. But potd is to repetitive so its extremely boring imo , I never used it to grind tomes, once most of my jobs where leveled the only use for it was materia. Without the weapon and exp Im sure many people would not even touch potd its really not that fun, only a step above diadem.
From my understanding, PotD was not really meant to be all about levelling.
The other rewards were meant to be the draw. It just happened that potd was the most efficient way to level, especially considering queue times were short for DPS compared to regular dungeons.
It just so happened that it became the meta when it comes to levelling so SE kind of banked on that and let it keep going. I presume the focus on the new PotD will be the rewards.
The EXP is what keeps PotD active. If they removed it, a lot of people simply wouldn't queue, especially since you can't go to the higher floors without a premade group. Not that I would trust DF mind you.i really wish the new deep dungeon will not give exp at all.
exp speed runners and people who want silver chests and stuff together in the same queue is a nightmare :\
i also hope we will start inside at lvl 70, the whole leveling phase in potd is getting tedious very fast...
Sure about that? You get tomes doing old PotD; no reason to think that won't be the same this time around. It may not end up being your prefered way of getting those tomes, but saying "you'll have no reason" is likely to be false.
This is something that is going to be mutually exclusive. If it is made to be able to be run solo, as PotD is, then it will never be a challenge for a group. If it is made to be a challenge for a group, realistically you will not be able to solo it.
I just wish they would let us start out at floor 100, not floor 50 anymore.
As long as the new POTD is as good for going from 60-70 as the old one is from 1-60 I will be happy. if it doesn't give XP I probably will never touch it. I have classes to level and I dont have time for stuff which doesn't give xp.
Except for the extremely simple fact that the two things are mutually exclusive.
Speedruns focus the bare minimum of rooms and mob kills to find and activate the exit. Clearing extra rooms/mobs to find silver chests or whatever else is completely counter to the point.
People who are there to farm silver chests or whatever else will naturally need to explore every room, which very often leads to floors taking multiple times longer to clear. This runs completely counter to the point of speedrunning.
There really isn't any debate to be had here, the two groups have no common ground and thus you see the endless fighting both ingame and on the forum.
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