No.
Black mage should have higher potential DPS to offset how glued to the floor it is. In actual practice it should be about the same, factoring in movement, mechanics, etc...
I mostly agree with this. While I haven't unlocked most of the Stormblood skills for it, what they did to SMN's aoe ability makes me want to cry, and their single-target ability feels underwhelming, as well. In terms of damage, yes, I feel like BLM and SMN need to brought up to RDM's level, not RDM brought down to theirs.
Utility, though... I'm not sure ANY job should have the ability to raise six people in the same amount of time it takes another job to raise two, and with a whole lot more freedom of movement, to boot. It wouldn't surprise me if that's the nerf RDM gets - Verraise removed from the Dualcast cycle, and given a normal Raise casting time. I think Vercure is fine where it is - but I REALLY wish they'd adjust SMN's Physick to scale with INT or Magic Attack power. It'd give them a good panic cure, and also assist with pet maintenance (which is in a pretty bad spot due to the loss of Sustain).
Seriously, though, I think some changes are coming soon, once they add the new Savage raid. SE has promised that they'd be keeping an eye on the various jobs - and they'd have to be blind not to notice that SOMETHING needs fixing.
Or they could stop making 95% of boss attacks with a range of more than 30 yalms, so ranged actually means something.
The default point the finger at SAM, which has no utility. It is not massive at all and BLM needs to be up there with SAM as that is how these 2 jobs were designed.RDM is fine. It suits the class Fantasy of a Red Mage, it suits the Lore, and its damage is in a good spot. Objectively, RDM is fine. Its not like SAM where it's leaps and bounds ahead of all other DPS by a massive margin.
The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
MCH, BRD, SMN, DRG. Explain to me with the current amount of DPS and Utility RDM has why it is "fine" compared to these 4 counterparts? These 4 need to be at the very least on par with RDM in the DPS dept.
Notice, I made zero mention of nerfs.
Verraise costs 1/4 of your total mp though. There's no way you can cast it six times in a row, especially if you're casting other spells in between. The most you can get is three, and then you're pretty much oom.
The way how I see it for stationary fights it should be BLM>RDM>SMN and for movement heavy fights SMN>RDM>BLM. I have no idea how to balance for that but I think that would be a good range for the caster dps.
You're missing the point. RDM gets a free Swiftcast Raise anytime they use Jolt, which is...every other cooldown. Yeah, it eats through mana, just as Raise eats through healer mana. That fact that it happens without the use of a single big cooldown and can be instantly worked into a standard RDM rotation (just switch Thunder or Aero with Raise, and you're good) is the problem.
if a rdm raises 6 peopl;e back to back, theyre oom. Either way, bring BLM single target up to outer space to contend, just remove fire 2 and flares aoe and put aoe on scathe, to bring them more in line with rdm.Also remove triple cast and call it Dark Arts, which will give BLM a free cast after they fully cast any spell, put this skill ona near instant cooldown, that consumes 1/4 of their mp(theyll make it back when they Umbral) also give them holy, but make it the exact same potency as flare and single target as well, it just looks different. Also change AM so it only targets the boss, not a whm who is definitley out of the aoe, reduce the use of return to ley lines to once per minute, with a skill that allows blm to reset the cd timer on AM and return to ley lines once a minute. Remove the potency of bliz2 entirely, its just a bind now change enochian so it gives phys dps a 3% increase as well. There you go, youre RDM now too.
Last edited by ADVSS; 07-14-2017 at 11:37 PM.
If you have groups in savage who depend on rdm raises this bad, they wont clear the content.You're missing the point. RDM gets a free Swiftcast Raise anytime they use Jolt, which is...every other cooldown. Yeah, it eats through mana, just as Raise eats through healer mana. That fact that it happens without the use of a single big cooldown and can be instantly worked into a standard RDM rotation (just switch Thunder or Aero with Raise, and you're good) is the problem.
Otherwise I am not sure what the problem is with rdm being able to raise 1-2 people really fast. The debuff one gets from raise hits hard on your dps. RDM mana is oom and he cant dps either.
You will maybe only win overgeared content or content which you do unsync like that.
I'm sorry you don't see the strength in having an insta-raise on a DPS.
Hypothetical: Let's say you have two healers who got with mechanics and they just couldn't keep themselves up, but you still have a RDM up. Before, it would have been "Hope your SMN didn't use Swiftcast on anything else, otherwise you'll have to start over!" Now it's "Rez a healer and Vercure us until we can get both healers back on their feet." Hell, even in a 4-man, this holds true.
This is a situation I have seen, just in Omega, far too often, and it's easily remedied by just the presence of a RDM. Being able to do the damage they do, AND act as a big safety net for potential wipes, AND the strength, even after the nerf, of Embolden, is just too much.
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