Quote Originally Posted by MelvinK View Post
you talked like you fully understand their design environment and constraints
After you watch games develop over the years you get a good idea of how devs work if not how they think. When you see them take a class that's ahead and drop it to the bottom or vise versa in the span of a month then you know bullshit is happening. Constraints only have meaning when you're doing new things. Constraints happen when making a dungeon, new monsters, dialogue for story, animation or adding new skills. You know hings that actually take a ton of time to work on cause they are creating something new.

Minor changes like potency numbers, buff timers, stat changes and the like are not constraints. Those are dials they tune up or down with little thought or effort. And misuse of those dials can change the power of a class from a god to a child on the dev's whims.