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  1. #1821
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Stormbad View Post
    Man, the design team must've REALLY went all in on the LOTD mechanic and justifying it as some core DRG playability benefit. The changes discussed in the live letter seems to concentrate on improving DRG for dungeons rather than raid. I still cling to hope come Tuesday, when the changes are live. Hopefully we'll be pleasantly surprised.
    They wouldn't do that.... especially considering savage drops on the same day. If I were the Devs my immediate concern would be savage performance.
    (0)

  2. #1822
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    I can't believe they actually ignored all those pleas regarding the Eye mechanic.

    But whatever.
    (0)

  3. #1823
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    All I can see is Lance mastery from 30 > 100 potency increase, but that still doesn't fix the tightness when we're entering phase changes, at most with BOTD buff we get around 45s if you reapply BOTD at the last second.
    (0)

  4. #1824
    Player
    ValeriaL's Avatar
    Join Date
    Dec 2013
    Posts
    22
    Character
    Valeria Lancet
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Some of these changes really make me scratch my head, I'm sure people were looking forward towards something related to the eyes.

    On a side note: Do we still not know the values for Direct Hit vs Critical Hit? Which one comes out on top? It's time to start melding those VIs Materias!
    (1)

  5. #1825
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Disappointing, but the fact that we can maintain botd while AEing was a badly needed change. If they don't want to give us eyes that don't degrade adding like 10 seconds to the max gauge would have helped.
    (0)

  6. #1826
    Player
    AlereRaeder's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    112
    Character
    Alere Raeder
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ValeriaL View Post
    Some of these changes really make me scratch my head, I'm sure people were looking forward towards something related to the eyes.

    On a side note: Do we still not know the values for Direct Hit vs Critical Hit? Which one comes out on top? It's time to start melding those VIs Materias!
    https://www.reddit.com/r/ffxiv/comme...bd&sh=31c32118
    Critical Strike is better than Direct Hit per point at 3012(+2648).

    If you can't get 3012 Crit rate, then direct hit is better.
    (1)

  7. #1827
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    I still prefer having some crit on hand, around 1,3k+. Tried going full DH on my melds and resulted in DPS loss instead
    (0)

  8. #1828
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Khel View Post
    Disappointing, but the fact that we can maintain botd while AEing was a badly needed change. If they don't want to give us eyes that don't degrade adding like 10 seconds to the max gauge would have helped.
    This will hopefully make Nastrond usable in actual AoE situations. If we can manage to get 4 eyes stacked & we don't lose BoTD between pulls.
    (0)

  9. #1829
    Player
    Gripen's Avatar
    Join Date
    Feb 2014
    Posts
    9
    Character
    Auron Leonheart
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Anyone who can share some results of how much the increase in lance mastery improves DPS?
    (0)

  10. #1830
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gripen View Post
    Anyone who can share some results of how much the increase in lance mastery improves DPS?
    Not really an exact Math but if you check fflogs, WT / FnC each deals roughly 10% of a DRG's total DPS, totaling into 20%. It means that your WTs and FnCs are your primary source of damage after Auto Attacks (Around 20%).

    The new Lance Mastery is like +333% increase in potency (100/30*100%), so even though it looks small the buff is nothing to scoff at. It basically buffs DRG's primary source of damage by a good amount. And in the EXs / Omega normal I've been parsing on average 100 DPS below a NIN friend of mine who is a really good NIN. I believe this buff can make DRG's DPS output equal or slightly higher than NIN's.
    (2)

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