They wouldn't do that.... especially considering savage drops on the same day. If I were the Devs my immediate concern would be savage performance.Man, the design team must've REALLY went all in on the LOTD mechanic and justifying it as some core DRG playability benefit. The changes discussed in the live letter seems to concentrate on improving DRG for dungeons rather than raid. I still cling to hope come Tuesday, when the changes are live. Hopefully we'll be pleasantly surprised.
I can't believe they actually ignored all those pleas regarding the Eye mechanic.
But whatever.
All I can see is Lance mastery from 30 > 100 potency increase, but that still doesn't fix the tightness when we're entering phase changes, at most with BOTD buff we get around 45s if you reapply BOTD at the last second.
Some of these changes really make me scratch my head, I'm sure people were looking forward towards something related to the eyes.
On a side note: Do we still not know the values for Direct Hit vs Critical Hit? Which one comes out on top? It's time to start melding those VIs Materias!
Disappointing, but the fact that we can maintain botd while AEing was a badly needed change. If they don't want to give us eyes that don't degrade adding like 10 seconds to the max gauge would have helped.
https://www.reddit.com/r/ffxiv/comme...bd&sh=31c32118Some of these changes really make me scratch my head, I'm sure people were looking forward towards something related to the eyes.
On a side note: Do we still not know the values for Direct Hit vs Critical Hit? Which one comes out on top? It's time to start melding those VIs Materias!
Critical Strike is better than Direct Hit per point at 3012(+2648).
If you can't get 3012 Crit rate, then direct hit is better.
I still prefer having some crit on hand, around 1,3k+. Tried going full DH on my melds and resulted in DPS loss instead
This will hopefully make Nastrond usable in actual AoE situations. If we can manage to get 4 eyes stacked & we don't lose BoTD between pulls.
Anyone who can share some results of how much the increase in lance mastery improves DPS?
Not really an exact Math but if you check fflogs, WT / FnC each deals roughly 10% of a DRG's total DPS, totaling into 20%. It means that your WTs and FnCs are your primary source of damage after Auto Attacks (Around 20%).
The new Lance Mastery is like +333% increase in potency (100/30*100%), so even though it looks small the buff is nothing to scoff at. It basically buffs DRG's primary source of damage by a good amount. And in the EXs / Omega normal I've been parsing on average 100 DPS below a NIN friend of mine who is a really good NIN. I believe this buff can make DRG's DPS output equal or slightly higher than NIN's.
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