Quote Originally Posted by Umbeliel View Post
Honestly the entire concept of learning core parts of our rotation seems completely inane after a certain point. Always has, and it's always been one of my hugest issues with XIV on the whole and syncing- doing low level stuff is super boring because we have to go back to level x rotation and it's like... why. There's really no good reason why Heavy Swing, Skull Sunder, and Butcher's Block are three separate buttons that are learned at three different times and take up one of our pointlessly limited number of potential skills we can learn.
Yeah, that's why I'm in favor of consolidating combos in PvE as well, because it's illusion of choice. There's no reason why Butcher's Block combo shouldn't be one button, because you're always going to do the same combo no matter what. Honestly, I find SE's combo system to be too simple. See my comment here. With TERA Warrior, there was a lot of optimization and choice to be made, although there was still a priority system of which skills to use first.