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Thread: Scholar Fixes

  1. #81
    Player
    inhaledcorn's Avatar
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    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RajaVamberaux View Post
    Succor + ET Succor + Indom is 850 potency plus 150 potency shields. Tell me any single-healer content in the game that requires that much healing in two GCDs. In fact, very few 8-party instances even require this much healing, and in those cases you have TWO healers. "Spamming AoE heals" is not so much of a quality trait for healers to have in this game.

    We are discussing the tactical capacity of a job in an online public forum - you have to bring some credibility otherwise your positions might be questioned. This isn't a holier-than-thou attitude, it's a legitimate technique for gauging others' opinions, and I use the public information available. You're referring to numbers in Creator, which is fine, and they were okay. But that is not the game we are playing now. Ruin II was garbage in HW compared to Broil and now with Broil II it's just below the surface of pond scum. Rawrz's suggestion to lowering the cast time is interesting but I just don't think it's something the devs are willing to do and I'm trying to be realistic.
    You are bringing my "credibility" into question when I, at no point, claimed to be a perfect Scholar here. Yes, you are bringing your "holier than thou" attitude into this for no reason other than to discredit me without providing a true counter outside of those numbers. Earlier you said that Indom is not Medica, yet you're using it in your healing calculations and making the assumption that we have the Aetherflow, Emergency Tactics, and the abilities off cooldown to use them. Sometimes, things go south, and you can't follow your gameplan. Yes, this is unlikely to happen in Farm parties, but, even then, things can go bad. In those cases, you need the Aetherflow to save people and the run. SCH does not have the flexibility the other two healers do if things go wrong, and that's the problem here. Why take the chance on SCH when WHM and AST are far more reliable and can do pretty much the same thing with less effort? Sure, party DPS might suffer slightly, but at least no one will die, which makes party dps even worse.
    (1)

  2. #82
    Player
    Lildragora's Avatar
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    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    So, as I have played SCH through the new content and most of the old content I must say it's still fun to play and now that im in higher iLvL gear I find I have more time to DPS. In terms of single target there was a run in Lakshmi where I pulled 1200 DPS which felt pretty good. That being said their are still problems.

    Succor costs to much for what it provides. It should either be given a flat shield percentage increase like AST (150-200% preferably 200% which would put it right above Noct AST Aspected Helios shield potency) or bring the crit from Adlo over to it.

    Adloquium could use a small potency buff of 50-100, or a base shield potency. At 300 default potency for a 300 potency shield vs asts 200 potency 250% shield you are looking at a 500 potency shield vs a 300 potency one. Bringing the heal potency up 100 would put the shield at 400 potency (keep default shield potency below ast due to crit multiplier, but a higher default heal) or a 200% modifier would put the shields themselves right above ASTs without changing heal amounts (My preferred way to go about it). Remember ASTs is still a cheaper instant cast which to me at least is more valuable than a crit chance. I even feel the shield potency for both should be 200%

    The above two decisions are based on potency cost and usability vs ast shields and I feel wouldn't detract much if anything from ASTs identity. Given the MP costs of both I dont feel this would be a stretch either if unchanged.

    Fey Union should have a longer/smarter leash. Roughly a slightly weaker Physick every 3s which isnt too far off what you can already do, this simply saves the mp and gcd for a total time of 30s at 100 gauge which is accumulated 30 per minute in exchange for more free time to run around and use other heals/abilities or dodge mechanics. Fairy is clunky enough, so I would like to use fairy abilities while this tether is connected.

    Sacred soil should just be a 60-90s CD for a 20-25% damage reduction (bring its time active down to 10 seconds) or remove the cost of Aetherflow, and Get rid of the succor proc. I based the CD on Divine Benison being a instant cast barrier at 15% on a 30s cd, locked behind a Lilly which is essentially a 1200 mp cost from cure II. For a 15% increase in reduction over divine and a aoe effect doubled CD time and an effective mp cost of 1300 due to energy drain it doesn't seem out of the question although 10% might be more acceptable.

    Dissipation should affect healing abilities too or get rid of the healing buff. Let it keep the fairy out while granting the AF stacks. In exchange for the healing buff something like increased fairy gauge returns on AF abilities, removing AF abilities from CD, or free AF ability usage for like 10 seconds would be great. If it must get rid of the fairy, make the healing buff affect healing abilities, make AF abilities affect the fairy gauge and offer a free instant cast of whichever fairy following the end of Dissipation or even summoning a fairy during its window which would cancel its effects.
    My Ideal Dissipation would remove the fairy, grant a healing bonus to AF abilities while providing a means to use them with a CD refresh. When close to being over a free fairy summon procs that when used removes the effect of Dissipation.

    Excogition should go off when expired, or make it a non AF ability. I even have a macro that lets other healers/tank know that they have the effect and you know what they do? Clemency/heal anyways if it doesn't go off.
    In reality I would rather have a 600 potency shield (not heal) that I could either deploy or insta cast for a tank buster. At least then it gets used regardless and all the extra healing in the world wont change that; keeping the AF cost.

    Chain Strategem should be increased to 20s

    Quickened Aetherflow, depending on if Succor gets the crit chance it should instead be a way to increase reliability of crit procs on adlo and succor. Maybe 5-10% increase for those two abilities OR should be a new Aetherdam, 2 AF stacks would be amazing but 1 would do.

    Fey Wind should be brought up to 5-10%
    and Silent Dusk should be the Miasma II replacement or a weakened version of original virus/disable

    Therese are the changes I would love to see
    (2)
    Last edited by Lildragora; 07-13-2017 at 09:44 PM.

  3. #83
    Player
    simiii's Avatar
    Join Date
    May 2015
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    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by RajaVamberaux View Post
    A damage reduction buff is a damage buff to an ability that is already off GCD and free. If you want more potency with it, use Rouse on cooldown.
    Um no I think this is what they call "utility" also I think I may have worded it poorly?

    Reduce damage taken to the person that just had embrace casted on them so the sch can have a easyer time healing in big pulls or make it so embrace gives the person she just casted embrace on a healing recieve increase buff. Also the buff only last 2-5 but can be refreshed by embrace

    To me sounds like you thought I wanted eos to target the boss and reduce his damage
    (0)

  4. #84
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RajaVamberaux View Post
    Seriously, it's garbage like this that makes it clear that some of you are really bad at this game. If you think Scholar's instant-AoE at 30s has a long cooldown, I invite you to look at WHM's Assize and AST's Earthly Star (with it's ten-second windup) and then readjust your perspective.
    I suggest you get your shit straight before calling someone's post garbage. Your biggest error is comparing offensive CDs with restorative CDs. You're comparing apples to oranges. Despite that assize and earthly star have restorative ability, they are favored for their damage. Don't come here calling me a bad player when you've got next to nothing to base it off of, and then have the audacity to say a shift in perspective is needed. You might want to look in the mirror.
    (3)

  5. #85
    Player
    amihavingfunyet's Avatar
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    Jun 2015
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    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Earthly Star is much better used on it's healing potency then mindlessly pressing it for the DPS, it's real damage potency is even somewhere around 140 potency if I remember right. Edit: It seems they fixed this with 4.01, did some new testing and it's getting the proper damage/potency. I still stand by my point, that it's probably better to use it for healing, as its huge heal will save you more time/GCDs you can spend on Malefic 3.
    Assize is a bit of a trade off, but the fact that it's restoring MP is probably more important than DPS to use it as soon as it's up again.

    Also, I would much rather listen to the opinion of a SCH, that actually did content (at a high skill level) and has more proof of it then just saying they do (lodestone profile, fflogs).
    (0)
    Last edited by amihavingfunyet; 07-14-2017 at 03:49 AM.

  6. #86
    Player
    Deox's Avatar
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    Aug 2013
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    71
    Character
    Deox Rioux
    World
    Sargatanas
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gemina View Post
    I suggest you get your shit straight before calling someone's post garbage. Your biggest error is comparing offensive CDs with restorative CDs. You're comparing apples to oranges. Despite that assize and earthly star have restorative ability, they are favored for their damage. Don't come here calling me a bad player when you've got next to nothing to base it off of, and then have the audacity to say a shift in perspective is needed. You might want to look in the mirror.
    You are both wrong about different things, there is 0 reason for indom to have a shorter cooldown with the current content in the game.

    They are wrong about ruin 2 as it's use is dictated by how far you need to move and if you can weave ed with it. Not casting it at all during anything more than minor small movement is a dps loss
    (1)
    Last edited by Deox; 07-14-2017 at 03:38 AM.

  7. 07-14-2017 03:38 AM

  8. #87
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deox View Post
    You are both wrong about different things, there is 0 reason for indom to have a shorter cooldown with the current content in the game.

    They are wrong about ruin 2 as it's use is dictated by how far you need to move and if you can weave ed with it. Not casting it at all during anything more than minor small movement is a dps loss
    You would have to use two ogcds under one ruin II [One MUST be Energy drain] for a dps gain. Probably better off waiting out bio II OR clipping it at 10+ seconds [20 seconds or less remaining] than to try to utilize the skill. At 80 vs 170 potency, ruin II was a 1% dps gain when weaving a single energy drain against clipping with a broil.

    Our nuke got better, Our dots died off or stayed the same. Nukes will always be the yardstick to measure dps gains. Ruin II is just an expansion out of its league.

    Messing with it would COST us a trait somewhere or indirectly buff SMN. It's better to just leave it like it is and work on a getting more weave time somewhere else in oir kit. Broil being the most obvious place to start.
    (0)

  9. #88
    Player
    Deox's Avatar
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    Aug 2013
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    71
    Character
    Deox Rioux
    World
    Sargatanas
    Main Class
    Scholar Lv 80
    I'm speaking from experience not theory, if for whatever reason you have to be moving as long or almost as long as the GCD is ticking Ruin 2 is worth it, doubly so if you can weave a ED into it.

    Look at FFlogs at other schs if you want proof that it's important to use it
    (0)

  10. #89
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deox View Post
    I'm speaking from experience not theory, if for whatever reason you have to be moving as long or almost as long as the GCD is ticking Ruin 2 is worth it, doubly so if you can weave a ED into it.

    Look at FFlogs at other schs if you want proof that it's important to use it
    Yeah. Okay. You tested clipping bio II at 10+ seconds? Math is simple. Also your post before said it was a dps gain without having to move.
    (0)
    Last edited by Rawrz; 07-14-2017 at 07:08 AM.

  11. #90
    Player
    Deox's Avatar
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    Aug 2013
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    71
    Character
    Deox Rioux
    World
    Sargatanas
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rawrz View Post
    Yeah. Okay. You tested clipping bio II at 10+ seconds? Math is simple. Also your post before said it was a dps gain without having to move.
    Please reread my post at no point in any of my posting history on this forum have I ever said anything remotely close to that
    (0)
    Last edited by Deox; 07-14-2017 at 07:16 AM.

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