
So, if I'm getting this right, I shouldn't bother getting my yellow scrip gear, but should focus on earning money so I can get a full set of HQ White gear.
I should just get the MH from the yellow scripts, and then I should just cap yellow scripts for when they're needed for something useful in a later patch?


I'm still working on getting my crafters up to 70 (making everything in Crafting Log, not attempting to fly through to 70 with almost nothing made, did that with HW not going to do it again) but my plan, once I'm there, is to craft the white gear for my gathering classes, and then to focus on getting the yellow scrip gear for my retainers.
But, yea. Meld the white gear so it is better than the yellow scrip gear, then just focus on getting/holding yellow scrip for whatever may come in the future. Unmelted white gear is not as good as the scrip gear, so unless you want to waste a bunch of materia on retainers I'd relegate the scrip gear for them and them alone.
That is what I personally recommend, yes. There is nothing wrong with getting a full set of the scrip gear it will serve you just fine for just about any of the current gathering - but if you want to have more flexibility in what you can obtain(like the ability to get HQ from legendary nodes) I would get MH's only with scrips.So, if I'm getting this right, I shouldn't bother getting my yellow scrip gear, but should focus on earning money so I can get a full set of HQ White gear.
I should just get the MH from the yellow scripts, and then I should just cap yellow scripts for when they're needed for something useful in a later patch?
So quick question... Would full yellow 'Augmented' scrip gather gear be BIS once they release the ability to augment? I'm wondering if I should even waste my time trying to gather the massive amounts of yellow script to purchase all of the scrip gear in preparations for it.

I just wish that the scrip gear would be all class. I don't mind the grind to save some money but I simply don't have the armoury space to accommodate three full sets of gathering gear. If they wanted it for glamour, they could keep all three sets and just set them to be usable by all DoL. Until then, crafted and melded is the way to go.



The scrip gear was never BiS in HW either. You could meld the other crafted gear and outdo the stats. If you only looked at ilevels (which has little meaning outside of melding caps) scrip gear had a higher ilevel. It doesn't matter if you had to have a certain amount of gathering or perception to get to nodes.So quick question... Would full yellow 'Augmented' scrip gather gear be BIS once they release the ability to augment? I'm wondering if I should even waste my time trying to gather the massive amounts of yellow script to purchase all of the scrip gear in preparations for it.
Scrip gear are for those that don't want to do melds and get what they need in terms of gathering or crafting. Usually it meant those that weren't omni crafters.
Similar system existed end game of ARR too. You had crafted sets and sets you could get from the vendor. The crafted set was always better due to melding min/maxing

This is the position than I'm in, I don't have any crafting class up to 70 yet so I can't even do any melds even if I were to buy the HQ white gear, so I've stuck with augmented minekeepers, then I'll upgrade that to yellow script gear, it doesn't bother me, as soon as I start making some more gil to afford to level up my weaver, I'll stick to the vendor script gear![]()
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