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  1. #31
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Derf View Post
    I don't recall having to pay anything, besides gear repair, for yellow gatherers' scrip gear. Am I still in the disciple of land forums?
    Well this is awkward. I'm getting the first letter of words mixed up today it seems >_>
    (0)

  2. #32
    Player
    FinalGriever's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    6
    Character
    Laveena Luranelle
    World
    Tonberry
    Main Class
    Miner Lv 70
    So, if I'm getting this right, I shouldn't bother getting my yellow scrip gear, but should focus on earning money so I can get a full set of HQ White gear.
    I should just get the MH from the yellow scripts, and then I should just cap yellow scripts for when they're needed for something useful in a later patch?
    (0)

  3. #33
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I'm still working on getting my crafters up to 70 (making everything in Crafting Log, not attempting to fly through to 70 with almost nothing made, did that with HW not going to do it again) but my plan, once I'm there, is to craft the white gear for my gathering classes, and then to focus on getting the yellow scrip gear for my retainers.

    But, yea. Meld the white gear so it is better than the yellow scrip gear, then just focus on getting/holding yellow scrip for whatever may come in the future. Unmelted white gear is not as good as the scrip gear, so unless you want to waste a bunch of materia on retainers I'd relegate the scrip gear for them and them alone.
    (0)

  4. #34
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by FinalGriever View Post
    So, if I'm getting this right, I shouldn't bother getting my yellow scrip gear, but should focus on earning money so I can get a full set of HQ White gear.
    I should just get the MH from the yellow scripts, and then I should just cap yellow scripts for when they're needed for something useful in a later patch?
    That is what I personally recommend, yes. There is nothing wrong with getting a full set of the scrip gear it will serve you just fine for just about any of the current gathering - but if you want to have more flexibility in what you can obtain(like the ability to get HQ from legendary nodes) I would get MH's only with scrips.
    (0)

  5. #35
    Player
    lvillanueva5's Avatar
    Join Date
    Oct 2016
    Posts
    10
    Character
    Lynda Moon
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    So quick question... Would full yellow 'Augmented' scrip gather gear be BIS once they release the ability to augment? I'm wondering if I should even waste my time trying to gather the massive amounts of yellow script to purchase all of the scrip gear in preparations for it.
    (0)

  6. #36
    Player
    BlakLanner's Avatar
    Join Date
    May 2011
    Posts
    10
    Character
    Aenaenon Falconrider
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I just wish that the scrip gear would be all class. I don't mind the grind to save some money but I simply don't have the armoury space to accommodate three full sets of gathering gear. If they wanted it for glamour, they could keep all three sets and just set them to be usable by all DoL. Until then, crafted and melded is the way to go.
    (0)

  7. #37
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by lvillanueva5 View Post
    So quick question... Would full yellow 'Augmented' scrip gather gear be BIS once they release the ability to augment? I'm wondering if I should even waste my time trying to gather the massive amounts of yellow script to purchase all of the scrip gear in preparations for it.
    The scrip gear was never BiS in HW either. You could meld the other crafted gear and outdo the stats. If you only looked at ilevels (which has little meaning outside of melding caps) scrip gear had a higher ilevel. It doesn't matter if you had to have a certain amount of gathering or perception to get to nodes.

    Scrip gear are for those that don't want to do melds and get what they need in terms of gathering or crafting. Usually it meant those that weren't omni crafters.

    Similar system existed end game of ARR too. You had crafted sets and sets you could get from the vendor. The crafted set was always better due to melding min/maxing
    (0)

  8. #38
    Player
    Jelly_Baby's Avatar
    Join Date
    Jul 2017
    Location
    Ul'Dah
    Posts
    53
    Character
    Jelly Baby
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by QT_Melon View Post
    Scrip gear are for those that don't want to do melds and get what they need in terms of gathering or crafting. Usually it meant those that weren't omni crafters.
    This is the position than I'm in, I don't have any crafting class up to 70 yet so I can't even do any melds even if I were to buy the HQ white gear, so I've stuck with augmented minekeepers, then I'll upgrade that to yellow script gear, it doesn't bother me, as soon as I start making some more gil to afford to level up my weaver, I'll stick to the vendor script gear
    (1)

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