Quote Originally Posted by Kalocin View Post
While yeah the increased dps is nice, I really, really like the increased speed of blood weapon. Likewise, sometimes being out of grit will ensure the blackest night actually pops (ie: raid aoe, auto attacks) as in grit sometimes it won't.
I guess in the case of Blood Weapon, they could probably tie the speed up effect to something else. Like changing the Dark Arts effect of Syphon Strike into an "increases attack speed for 30s" effect, so that it is usable in and out of Grit, then balance your damage output around keeping that buff active. TBN shouldn't require a popped bubble to get gauge, but incremental gains depending no how much damage the bubble takes.
Quote Originally Posted by Faeon View Post
SE needs to make a choice in where they want to go, but it is a bit to late to change it since they made two tanks in the previous expansion the meta, with great ability and the other one was the lol tank. So how do you fix this now? if you remove the stance penalty from WAR where you can freely change without the loss of your gauge and split IR from unchained, that will be a good start I reckon. But you will need to-do something with the other two, utility from tanks that does not increase dps from the raid comp is irrelevant in this game, since the intent is to push more DPS to skip phases.
I feel they can go one of two ways. One would be to just remove stances from PLD and DRK, but let WAR keep theirs (remove everything but the +parry for Defiance and the +crit for Deliverance). Design WAR around stance dancing by splitting effects between both stances.

The other would be to alter raid design to make tank stances mandatory. Things like the boss auto-crits you if you don't have a tank stance up, and tie all enmity generation to tank stances.