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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by P4X0R10N View Post
    Is 864 mana half your mana bar at 70? If not its not nearly enough.

    Huge would be losing 50 percent of your only meaningful resource on each switch and having your heals gated behind one stance and dps abilities gated behind the other.
    Uh.... at level 61, the cost of a DRK toggling Grit on is 1347 MP... there's no way at 70 it's less than that. Darkside should always be on, and there's no need to toggle it on or off anymore since they removed the MP drain.

    Maybe this is in reference to PLD's Oaths, but DRKs do lose a bit by toggling Grit back on. 400 more MP at 61 is the cost of a Dark Arts+Souleater, so a 420 potency attack plus the MP drain.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #12
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by eagledorf View Post
    Um, is your strategy just whining and whining and hoping nobody will notice everything you say is wrong?

    DRK lose 1800 MP+400 from missing a GCD at level 70. That's 2200, not 864
    I was referring to paladin. And why are you mad? And is 2200 50 percent of your mana bar? If not, that's not nearly enough either. And drk lose mana on turning on grit only no? So if war did the same, it'd cost like 75 percent of the beast gauge. So is 2200 mana 75 percent of mana bar?

    If not, I suggest it be tuned upwards so darks can experience the fun that wars have everytime we switch stances. Cuz it's more fun to lose a percentage and not a flat cost. More engaging some would say.
    (0)

  3. #13
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by HyoMinPark View Post
    Uh.... at level 61, the cost of a DRK toggling Grit on is 1347 MP... there's no way at 70 it's less than that. Darkside should always be on, and there's no need to toggle it on or off anymore since they removed the MP drain.

    Maybe this is in reference to PLD's Oaths, but DRKs do lose a bit by toggling Grit back on. 400 more MP at 61 is the cost of a Dark Arts+Souleater, so a 420 potency attack plus the MP drain.
    Ah but lose nothing by turning Grit off? How's that even fun? Wars lose fiddy percent everytime. On off. 50 50 50. 50 purcent. Cool cuz we get odd rage numbers like 4 or 8 when our abilities generate rage at multiples of 10.
    (0)

  4. #14
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I mean, if you wanted WAR to have the same penalty turning on Defiance as DRK has turning on Grit, you could make it on the GCD and impose a flat 60 gauge penalty. That would be 198 potency + 1.2 Inner Beast worth of potency lost and would be mathematically equal to what DRK loses turning on Grit.

    Or if you wanted to make it like PLD, you could put both on the GCD with 20 gauge cost. Actually, I could get behind this one since it would lower the skill ceiling and make IB right after Defiance easier so it would actually probably be a good change.

    Is that what you would like?
    (2)
    Last edited by eagledorf; 07-13-2017 at 11:21 AM.

  5. #15
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    the 'stay in tank stance' thing makes 0 sense for me. Paladins Oath Gauge fills 10x faster in sword oath than shield oath and it makes me ?? because Sheltron, a skill you use as mt, is more reliably available in dmg stance than in tank stance

    as for drk, the nerf to blood price was awful and blood weapon is just so much more reliable to fill up your mana so in order to spam and maximize your dps via dmg rota + dark arts, staying in grit (at least for bosses) is not favourable
    (1)

  6. #16
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by P4X0R10N View Post
    Ah but lose nothing by turning Grit off? How's that even fun? Wars lose fiddy percent everytime. On off. 50 50 50. 50 purcent. Cool cuz we get odd rage numbers like 4 or 8 when our abilities generate rage at multiples of 10.
    I never said WARs didn't lose anything. Just pointed out that DRKs did take some sort of loss, because it's being implied WAR is the only one who loses anything by stance dancing. Never said it was more or less severe than WAR either.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #17
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by P4X0R10N View Post
    Ah but lose nothing by turning Grit off? How's that even fun? Wars lose fiddy percent everytime. On off. 50 50 50. 50 purcent. Cool cuz we get odd rage numbers like 4 or 8 when our abilities generate rage at multiples of 10.
    Are you capable of submitting a post on these forums that isn't oozing with petulance and pre-adolescent-tier-sarcasm?
    (4)

  8. #18
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by P4X0R10N View Post
    Ah but lose nothing by turning Grit off? How's that even fun? Wars lose fiddy percent everytime. On off. 50 50 50. 50 purcent. Cool cuz we get odd rage numbers like 4 or 8 when our abilities generate rage at multiples of 10.
    Cant tell if troll or for real.
    (0)

  9. #19
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Because, apparently, SE would like for me to turn on tank stance as little as possible.
    (2)

  10. #20
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    Because, apparently, SE would like for me to turn on tank stance as little as possible.
    Basically this.

    Just yesterday in Susano EX. My FC healer asked me why didn't change to tank stance when I voked. I told him I wouldn't do this as long as this penality exists, cause it doesn't do sh*t except lowering my damage and gauge. I am fine as long as I use my CDs for troublesome phases (sometimes I droped 30k HP while party was getting healed, you get the picture) and tank busters. (And I already had equiped my fending gear.)
    (1)

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