Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 100 of 100
  1. #91
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Caduagm View Post
    Ahh, I see. Most of the guys who complain about ast are whms. Hmmm. Ok so. You can't think so much I guess. AST's balance is not a buff that 100% of the time you'll have. Don't say stupid things without know. Ah nvm... I guess you are some of those whms that don't dps; probably overhealing/afking.
    And about AST for progression?? Hahahahahahahahahahahahaa yeah you should be kidding. Yeah, again balance is RNG, but even so AST HAS NOT the same safety heal than WHM does. So, yeah go learn about dps as WHM and then you come back to say "balance needs to be deleted". Ah and btw; learn astrologian too before you saying stupid stuff about it.
    I'm going too address each of your "points" here, though calling them that is generous. I know it's a waste of time. I know you're an entitled AST main locked in an echochamber of other AST fans telling you your success is due to something more than your overpowered choice of class. I still don't care, your post was irritating and thoughtless enough I can't help myself.

    Where did I say Balance had 100% uptime? How can you draw any conclusion about my mental capacity from this argument other than my obviously superior linguistic/grammatical abilities? I specifically addressed how I can and do DPS as WHM regularly and have done so as every healer I've played. Yes, I overheal because WHM abilities almost guarantee that with the way regens work. I'm a HoT based class, you overheal in Diurnal too. I am aware Balance is RNG byt you can feel free to restate it like a child throwing a temper tantrum. I'm going too assume you also mean to point out that AST doesn't have tge same number of panic button heals as WHM though honestly with your grammar and phrasing I can't be sure. I am sure an experienced WHM main could teach me something more about WHM DPS but I definitely don't need much help I'm that respect as you love to insinuate. I also know quite a bit about AST from all the research I did on it before making this thread but I will never main it until it is tuned down because I have no desire to be that OP and the Balance fishing is just plain boring.

    Please try to think a little before replying to this. If you step back I'm sure even someone like you can see that Balance has taken over your whole class.
    (1)

  2. #92
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    Where did I say Balance had 100% uptime?
    It's not you specifically saying this, and that guy is really stupid and an embarrassment, but a lot of people have this perception, for some reason, that AST can perform at full tilt with balances/ewers/dps/heals going out constantly. AST IS very strong, it DOES need nerfed, but many aspects of the job that people complain about often have a tradeoff or require future planning. If I use this Ewer for MP regen on myself or someone else, I can't Royal Road it for a party buff. If I detonate this Earthly Star now I may not have it when it's stronger and possibly more needed. If I use this card now, I may not have it for when it can be more useful. If I use this Celestial Opposition now, I may not have it to extend a buff that would be more beneficial to extend.Combined with the class's propensity for RNG and streaks of bad luck, there can be times when AST isn't as strong as people make it out to be. And yet, a number of people seem to have this belief that AST can do everything all at once. Just like when people were spreading around this lie that Essential Dignity got buffed for SB by shortening its recast timer; it's always been like that, they just removed the passive that made it so. But in the patch notes, it said "Essential Dignity recast timer shortened to 40 seconds" and people lost their minds that ED was getting "buffed." So yeah, I guess it was a buff below level 28? Nobody cares about stuff at that level.

    AST has been my main since 3.1 and I don't see myself switching to another class regardless of what buffs or nerfs come my way. I love how it plays. I DON'T think Balance needs to be removed. It does need a nerf. Balance IS a core part of the card system, it's just too far ahead of the other cards right now that it is always temping to redraw for it. A nerf combined with its RNG nature seems just fine. Because, as mentioned, if you removed Balance right now, AST would still be a very strong healer. AST needs a few other nerfs, but removing Balance would be a ridiculous idea. Right now we have two cards that affect potencies, two cards that affect speed, and two cards that affect resources. Seems like a decent balance to me. Removing a core part of the class (yes, I KNOW removing Balance is not the same as removing the entire card system, but it's always been a benefit and it feels very nice to draw a Balance, it felt nice way before the nerf) isn't the solution.
    (4)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  3. #93
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Elamys View Post
    It's not you specifically saying this, and that guy is really stupid and an embarrassment, but a lot of people have this perception, for some reason, that AST can perform at full tilt with balances/ewers/dps/heals going out constantly. AST IS very strong, it DOES need nerfed, but many aspects of the job that people complain about often have a tradeoff or require future planning. If I use this Ewer for MP regen on myself or someone else, I can't Royal Road it for a party buff. If I detonate this Earthly Star now I may not have it when it's stronger and possibly more needed. If I use this card now, I may not have it for when it can be more useful. If I use this Celestial Opposition now, I may not have it to extend a buff that would be more beneficial to extend.Combined with the class's propensity for RNG and streaks of bad luck, there can be times when AST isn't as strong as people make it out to be. And yet, a number of people seem to have this belief that AST can do everything all at once. Just like when people were spreading around this lie that Essential Dignity got buffed for SB by shortening its recast timer; it's always been like that, they just removed the passive that made it so. But in the patch notes, it said "Essential Dignity recast timer shortened to 40 seconds" and people lost their minds that ED was getting "buffed." So yeah, I guess it was a buff below level 28? Nobody cares about stuff at that level.

    AST has been my main since 3.1 and I don't see myself switching to another class regardless of what buffs or nerfs come my way. I love how it plays. I DON'T think Balance needs to be removed. It does need a nerf. Balance IS a core part of the card system, it's just too far ahead of the other cards right now that it is always temping to redraw for it. A nerf combined with its RNG nature seems just fine. Because, as mentioned, if you removed Balance right now, AST would still be a very strong healer. AST needs a few other nerfs, but removing Balance would be a ridiculous idea. Right now we have two cards that affect potencies, two cards that affect speed, and two cards that affect resources. Seems like a decent balance to me. Removing a core part of the class (yes, I KNOW removing Balance is not the same as removing the entire card system, but it's always been a benefit and it feels very nice to draw a Balance, it felt nice way before the nerf) isn't the solution.
    Even with a nerf to 10% (5% AOE), I still feel like Balance is the only real desirable card in the deck in most scenarios, considering that Arrow is already the same efficacy but in a more roundabout way of delivery (ie, 10% haste up =/= 10% damage up), and there's still the kind of overarching problem of it having a bongos duration of 30s. Trick Attack, a hotly controversial skill among DPS mains, is only a 10-second duration. Yeah, it's guaranteed every 60 seconds, but unless you as an AST can't set up an AOE Balance every TWO minutes Balance will come out ahead over Trick Attack most every time. And as I said, Trick Attack gets a lot of heat from DPS mains because they think it's too busted as a utility for NINs too.

    With the TP cost buffs in HW, I'd hazard to say that Spire doesn't have much value outside of someone dying, or AOE situations; same with Ewer. Spear of course is still stupidly situational and difficult to use, and pretty much only exists as RR and MA fodder. Bole I actually like, but aside from trash pulls in dungeons I haven't encountered anything where I really feel like it's "valuable utility" - especially not over the Almighty Balance. MAYBE if Balance got a nerf Bole might see some more use (less damage tank takes = more time for healers to DPS, possibly making up for the Balance nerf but I doubt it).

    I know it's a hard position for a lot of ASTs to grasp, because they like that card and they like feeling useful by using that card, but I'm of the opinion that unless it gets nerfed down to pretty serious degress (5% ST, 2.5% AOE) it'll always be the top pick in an Astrologian's deck because nothing in this game really trumps the utility of MOAR DEEPS. I find it being the only desired outcome of my Draw insanely boring, I don't feel nice or special or awesome when I get it, I just think "UGH FINALLY" because that's all anyone in my group is actually interested in at this time.
    (4)

  4. #94
    Player
    Draxis_Fallspear's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Draxis Fallspear
    World
    Ultros
    Main Class
    Armorer Lv 60
    I'm not a career healer, but I have played enough Astrologian to have an opinion about the cards system.

    It does seem like The Balance is just the best card you can draw at the moment. I'll leave whether the numbers on it need to be tweaked to others. However, I think one of the issues here is the power delta within the cards that can be drawn.

    Ewer and spire are situational, but they do what they need to and if you draw and need them; you'll use them. These, I think, are fine.

    Balance and Arrow are always good. Arrow is a bit riskier due to the resource cost that come with faster attack speed. But overall, it's still usually worth playing. Balance is always amazing. These are also in a pretty good place (and like I said before, I don't really want to speak to the power level of Balance).

    Bole and The Spear are more problematic. Bole is a nice thing to have if the tank just did a massive pull and you just want some breathing room. It's not necessary, but it can be nive to have. The Spear is super situational and since you have no control when you'll pull it out or if your allies have anything that'll come back from cooldown it's practically useless.

    I think if they nerfed Balance, they should also look at buffing the duration of Bole and The Spear. Bole lasting longer could make it viable as a DPS increase since your co-healer and yourself (and potentially the tank) could push DPS a little longer due to the increased breathing room. Similarly with The Spear, if it lasted longer; you'd have a better chance of abilities coming back off of cooldown. I'd say that doubling their duration would probably make a lot of sense if they decided to, let's say, halve the potency of Balance.

    The problem with the cards system is that you'll always be seeing the same card applied over and over again as long as the power differential between the different draws is large.
    (1)
    Last edited by Draxis_Fallspear; 07-08-2017 at 08:53 PM. Reason: Character Limit

  5. #95
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I honestly think the cards just need some overhauls. So many of our cards are useless because the buffs they provide just aren't as desirable as raw damage ( and some are just plain garbage )

    So many people continue to complain that Balance needs to be nerfed because it's overtuned and that our other cards would iron out from there, but I honestly don't think they would. I personally believe that Balance is overpowered by design and not it's current numbers/percentages.

    The problematic issue with "Balance" is that raw damage boosts will always be desired over any of the buffs we have because DPS is king in FFXIV. Square could nerf "Balance" to 5% and people would still foam at the mouth for it. Especially since it's something no other healer can bring to the table.

    Below are some changes I believe the cards need to balance them out.
    In my opinion.

    Balance: Needs to be reworked into a different buff.
    Bole: Honestly, I don't have any complaints on this.
    Arrow: Could maybe be a bit stronger, especially if Balance was removed.
    Spear: Simply allowing this to also affect abilities on cooldown would fix this card.
    Ewer: Honestly, either needs to be stronger or reworked into a different buff.
    Spire: This just needs to be reworked into a different buff as well. While Ewer has super niche uses...I have NEVER had a tank or DPS need this buff or ask for it. It honestly feels like a card that was designed just for Royal Road fodder.

    I also personally believe that Royal Road needs some adjustments as well, but I'm not entirely certain how to fix it. One of my major complaints with Royal Road now is that it's set up to make certain buffs it provides useless & specific cards nothing more than fodder. A few examples are;

    Bole and Balance: 150% potency:
    I almost never use the 150% Potency boost provided by Royal Roading Balance & Bole because the cards themselves 9/10 are more useful in any situation to use even without a Royal Road effect, than to waste them on the RR buff they provide. I also seem to remember someone doing testing and providing statistics that showed you got more benefit out of any given card by doubling its duration rather than boosting it by 150%. ( I could be wrong though as that was an old study and I can no longer find its source )

    Ewer and Spire: 50% potency + AoE:
    This bonus actually has the opposite problem of Bole & Balance. The buff Ewer & Spire provide from Royal Roading is so insanely powerful, that it's almost always more important to Royal Road them than to use the cards individually, even if the Buffs they provided were more useful.


    Arrow and Spear: Doubled duration:
    And finally, the buffs provided by Arrow & Spear are just kind of niche and largely useless outside of 4 man dungeons.
    I know the Astrologian is the last Healer that needs massive attention, but I honestly feel like our cards are designed poorly in that they pigeon hole you into using only a few specific cards in any situation.
    (1)
    Last edited by Kyeria; 07-09-2017 at 05:26 PM.

  6. #96
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Here's what I'd like to see from the cards in a way that could help redistribute that power:

    First, it frustrates me that Arrow is ultimately just a weaker Balance. That doesn't make it feel impactful, it makes it feel like I'm settling on less power. Second, Ewer and Spire are not useful on every job, nor are their effects powerful enough to really want to use over their royal road effects. Third, Spear just doesn't work; its design is inherently convoluted, difficult to communicate, and even more difficult to gauge who it's best to give to on the fly. So here's the solution I propose...

    Balance: 10% Damage boost that doubles to 20% when used on a character in the Melee DPS role. 30s

    Arrow: 10% Attack Speed boost that doubles to 20% when used on a character in the Ranged DPS role. 30s

    Spire: 10% Critical Hit boost that doubles to 20% when used on a character in the Caster DPS or Healer role. 30s

    Bole: 20% Damage Reduction (unchanged). 30s

    Spear: 20% Reduction to non-global cool downs. Abilities that are currently on cool down are sped up by 20% or made active if less than 20% of the time is left on the cool down. 30s

    Ewer: MP and TP refresh. 30s (duration doubled).

    The idea here is that you have your 3 offensive cards that you prioritize based on your team, and that ultimately nerfs the AoE effect because only some party members will receive the 10% boost while most will only get a 5% boost to that source of damage.

    Bole already has its uses, and the changes to Spear allow it to be less of a "quick I need to figure out who hasn't used their cool downs yet" situation, and allows you to reap the benefits of it regardless. And merging the MP and TP refreshes means that this card is no longer useless on non-healer roles and the doubled duration means that the actual amount regained is actually worth using the card with in more circumstances. You can also expand Ewer to help provide a hefty amount of resources to the team when players are running low.
    (5)

  7. #97
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by ty_taurus View Post
    /Snip.
    Thus far I’ve vehemently opposed most proposed changes to ASTs cards...but this system looks far more fun and creates a reward for pulling more than just Balance. I’d actually very much love to see this implemented.
    (0)

  8. #98
    Player
    Kethic's Avatar
    Join Date
    May 2017
    Posts
    218
    Character
    Kethic Zachrias
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I would like to see Bole, Arrow, and Balance roughly equal, and Spear, Ewer, Spire as roughly equal. As it stands, the heirarchy seems to be Balance, Arrow, Bole Ewer Spire, Spear.

    As for a Nerf? Maybe a baby Nerf to Balance, but it's not necessary. I'd rather they spend some time on SCH. I main WHM, and some PI rework would be nice too, but is lower priority.
    (0)

  9. #99
    Player
    Kethic's Avatar
    Join Date
    May 2017
    Posts
    218
    Character
    Kethic Zachrias
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I didn't put any thought into cross healer balance while reading it, but I also like ty_taurus suggestions.
    (0)

  10. #100
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Caduagm View Post
    They ARE NOT nerfing balance, otherwise it would be gordias/midas again; where nobody used AST. For God's sake stop trying to take our identity off from us. Stop afking as healer and dps a bit as whm. AST rotation was NERFED TO THE GROUND and it's the most boring rotation of all the 3 healers. So pls... Can this topic be closed now?
    Is this guy real or..?
    (2)

Page 10 of 10 FirstFirst ... 8 9 10