
Originally Posted by
Elamys
It's not you specifically saying this, and that guy is really stupid and an embarrassment, but a lot of people have this perception, for some reason, that AST can perform at full tilt with balances/ewers/dps/heals going out constantly. AST IS very strong, it DOES need nerfed, but many aspects of the job that people complain about often have a tradeoff or require future planning. If I use this Ewer for MP regen on myself or someone else, I can't Royal Road it for a party buff. If I detonate this Earthly Star now I may not have it when it's stronger and possibly more needed. If I use this card now, I may not have it for when it can be more useful. If I use this Celestial Opposition now, I may not have it to extend a buff that would be more beneficial to extend.Combined with the class's propensity for RNG and streaks of bad luck, there can be times when AST isn't as strong as people make it out to be. And yet, a number of people seem to have this belief that AST can do everything all at once. Just like when people were spreading around this lie that Essential Dignity got buffed for SB by shortening its recast timer; it's always been like that, they just removed the passive that made it so. But in the patch notes, it said "Essential Dignity recast timer shortened to 40 seconds" and people lost their minds that ED was getting "buffed." So yeah, I guess it was a buff below level 28? Nobody cares about stuff at that level.
AST has been my main since 3.1 and I don't see myself switching to another class regardless of what buffs or nerfs come my way. I love how it plays. I DON'T think Balance needs to be removed. It does need a nerf. Balance IS a core part of the card system, it's just too far ahead of the other cards right now that it is always temping to redraw for it. A nerf combined with its RNG nature seems just fine. Because, as mentioned, if you removed Balance right now, AST would still be a very strong healer. AST needs a few other nerfs, but removing Balance would be a ridiculous idea. Right now we have two cards that affect potencies, two cards that affect speed, and two cards that affect resources. Seems like a decent balance to me. Removing a core part of the class (yes, I KNOW removing Balance is not the same as removing the entire card system, but it's always been a benefit and it feels very nice to draw a Balance, it felt nice way before the nerf) isn't the solution.