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  1. #81
    Player
    Azyael's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Azyael Suruga
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    Thanks for the rotation!
    I tried it last night and ended up doing ALOT more damage with the added benefits of being able to move without fearing the loss of a Fire IV

    Before I was doing around 3.5 - 3.6k dps in Omega2 after the change it was 4.1 - 4.2k.

    Still pretty salty that a pseudo 3.0+4.0 rotation does more DPS than the harder and less lenient 4.0 rotation though.
    Also pretty salty that alot of Statics aren't interested in BLMs

    Also since this new rotation is much more lenient and 4.0 is only used with LL or Triple is there any reason to stack spell speed after getting about a 2.3s cast time on Fire 1?
    (4)
    Last edited by Azyael; 07-12-2017 at 09:22 PM.

  2. #82
    Player
    Karja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Karja Ashdale
    World
    Odin
    Main Class
    Black Mage Lv 80
    I would just wait and see what the Patch Notes look like. Maybe SE changes a few things like Astral Fire duration which could change things.
    (0)

  3. #83
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Azyael View Post
    snip
    I'm afraid we bring nothing noteworthy to a more serious group.
    MNK and SAM put us in the dumpster in dps, RDM, BRD and even SMN beat us in utility, so...
    Let's see if we're buffed so we can at least try to challenge SAM's spots.
    (3)

  4. #84
    Player
    Ali5553's Avatar
    Join Date
    Nov 2014
    Posts
    6
    Character
    Nadalia Crescent
    World
    Odin
    Main Class
    Thaumaturge Lv 70
    Usually i don't reply in this forums, however this time its an intriguing discussion. so i have ran quite a few rotation until i settled with this one as an opener:
    Pre B3->enoch->T3->swift B4->sharp->Ley->F3->triple->F4x2->F1->F4x4->F3 proc->convert->F4x2->B3 and than roll with 3.0 rotation. However after 2 fouls, the third one is usually still in progress by about 2 seconds so in that case i use the following rotation:
    in UI3:
    T3->B4->F3->F4->F4->swift+Flare->F4->B3->Foul->T3-B4->and than starting the semi opener combo.

    by doing this you buy like 10 seconds time for your next foul and return to use the one that is ready quickly and start using the semi-opener. instead of using 6 fire 4's and fire. which generally takes longer and delays the use of Ley Lines and triple.
    since i don't have the spreadsheet i don't know if this is actually a good response PPS wise.

    P.S.
    with semi-opener i mean:
    sharp-ley-triple->F4x2->F1->F4x4->F3proc
    (0)
    Last edited by Ali5553; 07-13-2017 at 12:43 AM.

  5. #85
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    There are a few errors in your math in the cast/recast times, and also you are not taking into account that Astral Fire 3 reduces Ice Spells Cast Time by 50%, and same applies to Umbral Ice and Fire Spells.

    But even after fixing it the conclusion is similar. 4.x Rotation Is a tad lower than 3.x one, maybe tied up If we take into account you wont have Foul every time up. I would just clean up your calculation to make the post of even greater value
    (0)

  6. #86
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Elendil_Voronda View Post
    There are a few errors in your math in the cast/recast times, and also you are not taking into account that Astral Fire 3 reduces Ice Spells Cast Time by 50%, and same applies to Umbral Ice and Fire Spells.

    But even after fixing it the conclusion is similar. 4.x Rotation Is a tad lower than 3.x one, maybe tied up If we take into account you wont have Foul every time up. I would just clean up your calculation to make the post of even greater value
    I am. That's why F3 and B3 come off with a 2.5second cast time. What do you mean by "recast times"? I didn't account for Swiftcast/Triple usage (they won't be up for every rotation, you probably want to save one of them to deal with mechanics, and yada yada).
    I did not, truthfully, account for spell speed. But we're not in a secondary stat range where this is significant enough.
    This is an honest question; if there's an error, I want to rectify it, but I need you to be a little bit more specific
    (2)
    Last edited by Galvuu; 07-13-2017 at 06:15 AM. Reason: actually, I think speed is additive, not mutiplicative

  7. #87
    Player
    Oniji's Avatar
    Join Date
    Oct 2011
    Posts
    73
    Character
    Oni Ji
    World
    Ravana
    Main Class
    Thaumaturge Lv 90
    I haven't played BLM since 3.x, but just want to give some feedback. Comparing "DPS" or pps between 3.x and 4.x is moot. It can be tempting and deceiving to compare them directly in isolation. SE will tweak potency numbers to balance the current state of the jobs relative to one another, not themselves into the past. So saying that 4.x has X pps more/less than 3.x can be deceiving without looking it within the context relative to the other jobs during their respective patches. That said, there is merit in stating that playing a BLM in 4.x is harder at the baseline than in 3.x.

    Thanks for the post, looking forward to getting my hands on BLM in 4.x and seeing how it feels.
    (1)

  8. #88
    Player
    Karja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Karja Ashdale
    World
    Odin
    Main Class
    Black Mage Lv 80
    People aren't comparing numbers from 3.x to 4.x though, people compare the rotation we used in 3.x to the rotation everyone assumes SE had in mind when they designed 4.x.
    The whole debate is about using or not using B4 to gain umbral hearts.
    (0)

  9. #89
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Oniji View Post
    I haven't played BLM since 3.x, but just want to give some feedback. Comparing "DPS" or pps between 3.x and 4.x is moot. It can be tempting and deceiving to compare them directly in isolation. SE will tweak potency numbers to balance the current state of the jobs relative to one another, not themselves into the past. So saying that 4.x has X pps more/less than 3.x can be deceiving without looking it within the context relative to the other jobs during their respective patches. That said, there is merit in stating that playing a BLM in 4.x is harder at the baseline than in 3.x.

    Thanks for the post, looking forward to getting my hands on BLM in 4.x and seeing how it feels.
    I think you misunderstood the post. We aren't compared BLM PPS in 3.x to BLM PPS in 4.0. We are comparing the rotations we used in 3.x (F4-F4-F1-F4-F4) to the rotations provided in 4.0 (F4-F4-F4-F1-F4-F4-F4). And based on evidence, as long as SpS doesn't get too high, the 3.x rotation is a higher pps currently.
    (4)

  10. #90
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I will have 2000ish Spellspeed once I get my Omega pants. This should bump me to a 10% casting speed bonus or a 2.25 GCD. However, as someone noted, you'll likely need closer to a 2.1/2.0 GCD to minimize the Umbral ice phase in the B4 rotations. Much of the PPS gain is the fact that you only spend 1 tick in Ice instead of 3-4. (B3 -> Foul (1tick) -> Thunder (1tick) -> B4 (1tick) -> F3)

    However it seems worth noting that secondary stat gains per 10 ilvl seem far less drastic in SB than they have in HW. (+2/+3 on accessories when it was closer to +4/+5). It may be the secondary jumps are more drastic on tiers rather than on 'upgrades', but we'll know for certain when Savage items are dropped.
    (0)

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