Quote Originally Posted by BlackThought View Post
This only makes sense in a world with DRG/MCH/BRD raids. And Stormblood seems to hate that configuration.
Also, apparently, red mage. Though I haven't seen this confirmed outside an earlier post, but it was claimed that their physical moves to piercing damage. Not a massive improvement considering the bulk of their abilities are spells, but an improvement none the less.

Quote Originally Posted by Jhett_Magnum View Post
DRG, NIN, and MNK should be able to do the same amount of DPS or relatively close to one another. It should be a choice of utility (Piercing/Slash/Blunt + magic vulnerability via DK) and play style.

SAM should not be able to put a slashing debuff. However, should keep the identity of highest melee dps.
That argument assumes that all three melee jobs provide the same amount of raid utility, except they don't. Monks have mantra and blunt resistance down, which are both marginally useful, and brotherhood which becomes less useful the fewer physical DPS you have in your group, and as such should be able to put out higher damage than a ninja or dragoon, but less than a samurai.