
Originally Posted by
Nominous
Follow me here. Slashing is inherently more balanced than Piercing. Though they shouldn't exist at all, as there's better ways to encourage 'synergy', and it has such a tight hold on balancing party comps.
Slashing would not be balanced if it was only NIN, or only SAM or only WAR that brought it. However, 3 sources of Slashing exist, and each Job that has access is required to put it up for themselves. If you're forced to provide it for yourself, and you are, the only beneficiaries are those who can't naturally put it up. PLD, and DRK. Therefore, Slashing, at it's best, is only benefiting Tank damage, which is naturally lower. It's also never attributed to any one source of Slashing in a party, unless there is only one source in the party. I could see them taking it away from SAM, but if they do that, I could also see them upping their damage even more to compensate for having literally 0 sources of any benefit in a party.
Piercing, by comparison, buffs DPS (as opposed to Tanks). And since the beneficiaries (MCH/BRD/RDM) can't provide it, isn't a part of their rotation, AND can be stacked for further benefit (as we saw in Creator Savage), it escalates quickly. Disembowel has the potential to lock meta in a way no other skill in the game does. With Disembowel alone, you could argue at least 2 slots, if not 3, become easy 'best' choices. Any buff to it, is a buff to at least 2 slots in your party, 3 if it's too powerful. If it was at 10% right now, and we rounded out MCH at 4000 damage, double ranged would be roughly 700-800 rDPS benefit, not counting DRG's other utility. Any buff to the physical ranged also buffs DRG. It's too much. Which is why it shouldn't exist at all, OR should be given to one or both physical ranged.