Rampart
Lv. 8 Ability Instant 90s Reduces damage taken by 20%.
Duration: 20s
Provoke
Lv. 16 Ability Instant 40s Gesture threateningly, placing yourself at the top of a target's enmity list
Convalescence
Lv. 20 Ability Instant 120s Increases own HP recovery via healing magic by 20%.
Duration: 20s
Reprisal
Lv. 32 Ability Instant 60s Lowers target's damage dealt by 10%.
Duration: 5s
Awareness
Lv. 36 Ability Instant 120s Nullifies chance of suffering critical damage.
Duration: 25s
Now i guess ill have to explain why because the critical thinking portion of you head doesn't seem to be intact so we can prolly agree that Rampart, Conval, Provoke, and reprisal are must haves right? If we can't don't reply to this we already disagree i think you should never comment on role skills ever again due to your lack of general understanding of how tank mechanics work and the flow of tanking. So now ill have to justify Awareness or Anticipation although i didn't list it ill explain why it has a slot.
Point 1, AOE pulls under awareness makes the healers life atleast 50% easier allowing your healer to dps which will allow more overall dps to your group your not the only in the party CONTRARY to the believe of many of you tanks here YOU ARE ON A TEAM.
Point 2, Out side of aoe clears awareness has more consistency of usage for maintaining healthy hp and damage with it being situtational, your only using shirk for tank swaps and/or if your tank is bad and nothing else, if your MTing awareness is pretty much good all thoughtout the fight because you could be crit at anytime now awareness is a net gain as long as your MTing i've tanking many raid and dungeons an i can say its very rare to not see myself get crit by a boss atleast 2 times in 25seconds you avoid 1 crit awareness has now become usefull.
On Anticipation, Its really only good for aoe pulls i dont find it good for bosses but if the rng gods are with you this can mitigate almost as much damage as shadow skin keep that in mind.
Now the fact i had to explain this to you makes me believe that many of you tanks are so self absorbed you can't see the benefits of taking less damage over a longer period of time versus doing more damage in a shorter period of time which is generally circumstantial based on the fight and the skill of the MT.
I disagree a crit punishing heat from alexander savage even in a vit meta was devastating i had 35k hp with food etc and if i took a crit punishing heat from alexander it always put me close enough on edge to push that living dead button.
Ultimatum is 5yards not wide but if everyone runs some what close to you, you could use it and immediately have aggro of the group. Let me add as a DRK player its the same raidus as unleash so i'm used to using short ranged radial aoes.


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