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  1. #7
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    They said they want to keep adding jobs to the game, someone was going to step on SMN's precious resurrection eventually, that's a non issue point since it was bound to happen.
    I don't have a problem with Verraise or RDM as a whole. I think it's a neat job, and I like backflipping.
    That said, there is a problem when you start bringing new jobs which not only possess some of the main attractive of other jobs, but all around perform better in the rest and/or bring other things.

    As much as I think BLM is a broken mess/in trouble, in the comparison with RDM, it's not as bad as SMN.
    Because BLM is a cannon. We do damage. Buff our numbers and we're good to go.

    This is not true for SMN. SMN had slightly less damage than BLM in 3.X, but it had the added utility of raise and Supervirus and mobility. With the reworks, they now have some buffs for casters (which probably are pointless because caster comps don't work in this game because SE is dumb about that) and for a single party member.
    Now the head to head comparison is troubling between RDM vs SMN. RDM has more mobility than SMN had in 3.X (and much more than it has now), it has the same utility (raise) and a better dps buff (Embolden).
    RDM single-handed strips SMN of its core attractive offers while also providing better dps, being easier/more consistent and stacking with the most powerful comp to boot.
    I think there is a bit of a problem with that x)

    Edit: something something aoe kings in 3.X but that's irrelevant because nobody brought a SMN for the 10 second add phase, they brought it for the utility of Supervirus and Raise in Alex Savage, especially during progression.
    (19)
    Last edited by Galvuu; 07-12-2017 at 05:57 AM.

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