So you're telling me I should use all my guild marks?

So you're telling me I should use all my guild marks?
Prox - given that they said they were looking into a way to convert stored-up guild marks into something useful, I wouldn't, if I were you.
And, yeah, it's a legitimate concern, Physic - given that the devs might not focus on something they think the majority of people won't do. I know that, for me, just the very presence and existence of quests is an incentive and a reward, but I'm a storyline and lore fiend. XD
7UP!


Been collecting all the guuld skills for a while now and 103/105 and now there suddenly gonna take them away? after put so much work into collecting them all. Thats bullshit, it gave me something to work towards other than levleing, now there just gonna dumb it down and give you everything automaticaly. I will be extremely pissed off if all my efforts in collecting them since games release have been for nothing. I usaly look forward to loggin on, but today this has completly killed my motivation to play, it just seems like everything we are achiveing in the game right now is just completly pointless and is either gonna be eventualy completly removed, changed or nerfed untill they re-release the game in 2013.
If your gonna remove something at least have something ready to replace that system with and compensate the players that worked on the old system. Dont just remove it completly and leave all that work i have acomplished meaningless.
They already removed the need for training manuals on the new recipes and they didnt meantion a word about what these training manuals will be used for in the future. It was np them removing the need for them, but make them usefull in other ways.
Last edited by Kyra; 11-04-2011 at 12:04 AM.
Any way they can make crafting suck less is a good thing. Needing to collect points for abilities to help a class you've been grinding for 200 hours is not really challenging or rewarding.


Anything that reduces grind in this game is good. Grind is bad. Many former FFXI players (myself excluded of course) seem to think grind is good for some reason and think anyone who disagrees with them is a n00b or an idiot. Leaving aside the various counterarguments I can and have spent pages laying out before, less grind is where the market is. Get over it.
I also resent that since I'm maxed out on guild marks in my main class's home city, I basically get punished for taking half the quests I have there. I'd much rather take gil, or the occasional piece of gear, than have basically no reward to prop up a system that only gives the illusion of choice.
As far as the suggestions to add abilities every few months, besides the fact that no MMO does that, even cash-laden WoW; the game's pace and ability system would benefit from having fewer but well defined abilities as opposed to a million different ones you need to grind to get. I'd rather just get them automatically so as not to punish people who don't spend all day every day playing the game--once again, grind is bad.



Guild marks and abilities give us another interactive element to build our character. Yes, we would probably get all abilities eventually, but in the meantime, you still have to choose which abilities to go with first, and in that way, you choose the path for your character. It might not be as flashy and fun as a cutscene battle, but it's another element of depth and I like it. Automating something gives you no choices, no way to interactively progress your character.
Honestly, I'm not sure why some mmos don't just start everyone off at level cap and be done with it. To me, progressing my character is the fun part of the game, not endgame so much.



This game has basically been in beta since its launch last year, surely you aren't that surprised about these big changes ?



I really do not understand why Yoshida insists on making the Character development process consistently less involved. He keeps removing systems that could easily be adapt to serve a more in depth and engaging role in the over all world. Aside from the obvious unlocking of traits these could have also been used for guild specific items, unlocking special quests, or even temporary bonuses. I won't deny that currently they are too common and there is little reason not to just horde and buy everything, but with just a little thought a half decent dev team could have made this into a very viable system.
Sometime I fear this team just refuses to look at Logic and just pull Ideas out of a hat..



Your argument makes no sence. By doing Local leves I earn 20-30k guild marks and hour..
game really feels pointless, spend a year getting everything 50 and they make it easy, grind guild marks and they make them easy, then take them out completly. farm dungeons then craft gear is better. this hole game feels pointless right now.
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