Just a simple examination of the basic healing spell for each healing job:

SCH: Physick : 600 mp for 400 potency heal
WHM: Cure 1 : 600 mp for 450 potency heal, proc Freecure
NOCT: Benefic1: 480 mp for 460 potency heal, procs Enhanced Benefic II.
DIUR: Benefic1: 480 mp for 440 potency heal, procs Enhanced Benefic II.

When sch had twice the mp recovery of other healers, it was fine for them to have grossly inefficient healing spells, but this is no longer the case.
SE broke so many things with scholar this expansion, I'm quite speechless.
For the first time in 4 years, I'm looking to give up scholar, not because something else is more fun (it certainly isn't), but because I don't like having to work twice as hard for half the effect of another job. sch had a high skill ceiling, but it was worth it. now, it still has a high skill ceiling, but it is most definitively not.