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  1. #7
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KalinOrthos View Post
    The weird thing is, I really like the SB changes to MCH. Before, it was a relatively methodical (read: dull)
    I was and am a MCH main from 3.0 and as much as I was attached to 3.0 MCH I'm inclined to agree.

    I do question if a lot of the concern and "clunkyness" (I don't feel clunky at all, personally) is the low maximum potential damage output of MCH at the moment. It feels good to play, overheating accidentally becomes a thing of the past with practice and development of a general sense of what your heat is at so you can look away from it and even the big bad skill of Flamethrower is used in your opener and every minute after that potentially despite people saying it's an unused skill that they take off their bar.

    So yeah, if MCH was a high end DPS at the moment I wonder if a lot of the clunk and identity issues people seem to have with the class wouldn't be as much of a forethought.

    It has it's issues, but aside from potency and stronger overheating mechanics I don't see or feel the clunk, except maybe having to weave back on your GB after a Overheated Wildfire but I only started hating that after the thread brought it to my attention, heh.

    Naturally we all have our own experiences with the class- but I fail to see a lot of the complaints about MCH short of potency issues.
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    Last edited by Greedalox; 07-11-2017 at 09:15 AM.