Excuse me, your MCH is lv. 65; You haven't got to the end yet to judge that MCH is not harder than BRD; Third Child is only lv60 BRD too, and I am Lv.36; None of us have enough experience to judge the other class, including me. What we say is what it ~looks~ like; But we all know that we cannot say X is good or bad if we don't go all the way.
You do have the most lvs with both, but still; The community does say that MCH plays harder than BRD due to all managements, one good example of this is that BRD does not have to manage a gauge and their Straight Shot; The equivalent of Straight Shot to MCH is Hot Shot, but on BRD you have a 20% chance to proc a critical on a skill that increases 10% of your crit chance, MCH does not have this "incentive" to apply Hot Shot, so you have to apply it by yourself; BRD's DoTs can be applied pretty much one after the other, so you can't simply forget it, as far as I know, you don't need to know simple math while playing a BRD to make all your skills align and while doing your priority "rotation" you need to keep track of your gauge so you won't shoot away your chance of a decent Wild Fire and so on~
I am only lv36, what do I know, but I am enjoying BRD yes, but even at lv36, I can understand why it is easier to be efficient as a BRD than as a MCH, I do intend to keep leveling it asap to 70 so I can take it to my static raids, because it will benefit everyone in it.
But anyway, MCH priority rotation is not fluid at all, you have to preemptively think about your moves, BRD is just fluid, I might be wrong later on, but so far its what it feels like.
It's not a matter of difficulty even. Fact is, you HAVE to manage heat or you Overheat and push a penalty as well as not using your tools that work well together to make full use of it. BRD? When should you NOT play a song? When should you NOT refresh your DoTs? That constant management simply isn't there, despite constant passive support, and skills that set each other up, not conflict.
Maybe I want the potency on the next shot? But I'm at 50, better not Quick Reload. Sure, one Hot Shot will fix that, but is that a choice BRD simply doesn't have to make.
Did you get targeted for a mechanic that stops/stuns you as you went to start a Wildfire? Overheated for it too? Too bad. Gonna use Flamethrower but now you need to move out of that aoe? Too bad. BRD - Played the wrong song at the wrong time? Is the other one still available? Minor loss. Cooldown on the one you misused? Hardly an issue. Can you still deal damage effectively with minimal loss? Without even batting an eye.
I'm all for unique mechanics for the jobs, but as it currently stands, MCH is high risk, heavy effort, low reward, and BRD is low risk, light effort, high reward. I'm not saying simplify MCH (it's technically "simpler" now than its original iteration), but the conflicts in the kit need to go. If we're to provide less support (and I should note, MP/TP are the biggest support utilities you even bring a BRD/MCH for, so there's really little gained or lost there), we ought to deal more damage. But as it currently stands, as a MCH you do more to accomplish less than a BRD, and unique job mechanics aside, that's not okay.
Last edited by ThirdChild_ZKI; 07-11-2017 at 10:40 AM.



Like I said, I have no issue with this scenario short of MCH being low reward. I would go as far to say as "high risk" isn't exactly a thing in FF14's classes. It's not a high risk not paying off when you fat finger a skill and overheat, it's just a mistake that you correct over time. Seasoned 4.0 MCH's don't overheat much or ever by accident- does that mean the class becomes Low risk low reward at the moment?
That's my issue with that ideology behind risky classes- it's just mistakes and learning to correct and get over mistakes.



I'm inclined to agree. MCH is incredibly fun and active to play, and managing the heat is an intense feeling of euphoria not unlike KOing an entire room of mobs with one HEAT action in the Yakuza series! A couple tweaks here and there might help MCH, but as it is I've been considering swapping mains from SAM because it's so much more enjoyable~

This Thread might be old but I want to put this out there, even with all the changes from SB and gear. I have seen a 19k wildfire....19K!!!! keeep trying!! Keep Sticking with it!!! We can all do it!!!!



https://www.youtube.com/watch?v=ceA51YWC-hI
Here's a 22k Wildfire which is pretty nifty. Granted the conditions are perfect but it's fun to see WF back around where it was when we pumped every CD we had into it before we lost them.
Edit: Looks like it's an AOE balance- so he wasn't even really being personally fed powerful cards.
Last edited by Greedalox; 07-12-2017 at 01:53 PM.
Your positive PoV is exactly what every MCH main agrees with: The job IS fun.
It is visually pleasing and despite a very good MCH being equal to a regular BRD; The job itself IS fun and hardly anyone disagrees.
The problem starts when peoples start refusing your favourite job into parties or you see your hard work not being paid off (Melding, Farming gear, etc.) yet your DPS stays under what it SHOULD be (because DPS is what matters to MCH right now, since we clearly aren't giving others any considerable support)
The idea of MCH, the skills, the sprint animation, the victory pose, hell, even the LB3 is fucking awesome.
But unless you're only running dungeons, you will want more.
I have a static, I am starting to level a BRD because even though they won't care that I play MCH, I have empathy for them and we ALL know that a BRD would bring more to our team, and honestly, I am enjoying it too, its brainless powerful.
I am trying to keep my hopes at bay so I won't be disappointed in case a MCH buff comes only in a couple months.

I went through a similar situation when I changed to main AST back in 3.0. Being rejected from parties, your static begging you to change job, SE doing small band aid changes and dealing with the negative stigma afterwards was rough. I believe Mch back in 3.0 went through a similar deal. SE isn't dumb. They read the forums and I am sure they have the data to support these claims. Sometimes they are a bit stubborn, but if it gets super bad they will do adjustments.Your positive PoV is exactly what every MCH main agrees with: The job IS fun.
It is visually pleasing and despite a very good MCH being equal to a regular BRD; The job itself IS fun and hardly anyone disagrees.
The problem starts when peoples start refusing your favourite job into parties or you see your hard work not being paid off (Melding, Farming gear, etc.) yet your DPS stays under what it SHOULD be (because DPS is what matters to MCH right now, since we clearly aren't giving others any considerable support)
The idea of MCH, the skills, the sprint animation, the victory pose, hell, even the LB3 is fucking awesome.
But unless you're only running dungeons, you will want more.
I have a static, I am starting to level a BRD because even though they won't care that I play MCH, I have empathy for them and we ALL know that a BRD would bring more to our team, and honestly, I am enjoying it too, its brainless powerful.
I am trying to keep my hopes at bay so I won't be disappointed in case a MCH buff comes only in a couple months.
Mechanically the new MCH is tones of fun. Historically in most mmos/expansions the weakest class at the start gets over buffed so lets hope history repeats itself? I'm ready to main MCH at this point as soon as proper buffs come in.
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