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  1. #1
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    The weird thing is, I really like the SB changes to MCH. Before, it was a relatively methodical (read: dull) proc-based 1-2-3 class rooted in place because gunmage. Now, with Stormblood, it feels very active, with lots of emphasis on resource management, and honestly, it's very engaging to me. The problem is that, right now, we deal less damage than bards do, with less utility. We're bottom of the barrel with few forms of raid utility to warrant bringing us over anything else. That's not me crying because we're not "meta", and the meta can go f*ck itself, but it's easy to understand why some of us are being turned away from party finder pick ups when we don't really bring anything to the table. And it sucks. It sucks so hard.
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  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KalinOrthos View Post
    The weird thing is, I really like the SB changes to MCH. Before, it was a relatively methodical (read: dull)
    I was and am a MCH main from 3.0 and as much as I was attached to 3.0 MCH I'm inclined to agree.

    I do question if a lot of the concern and "clunkyness" (I don't feel clunky at all, personally) is the low maximum potential damage output of MCH at the moment. It feels good to play, overheating accidentally becomes a thing of the past with practice and development of a general sense of what your heat is at so you can look away from it and even the big bad skill of Flamethrower is used in your opener and every minute after that potentially despite people saying it's an unused skill that they take off their bar.

    So yeah, if MCH was a high end DPS at the moment I wonder if a lot of the clunk and identity issues people seem to have with the class wouldn't be as much of a forethought.

    It has it's issues, but aside from potency and stronger overheating mechanics I don't see or feel the clunk, except maybe having to weave back on your GB after a Overheated Wildfire but I only started hating that after the thread brought it to my attention, heh.

    Naturally we all have our own experiences with the class- but I fail to see a lot of the complaints about MCH short of potency issues.
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    Last edited by Greedalox; 07-11-2017 at 09:15 AM.

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Greedalox View Post
    ---
    For me it is more that the development of the 4.0 MCh kind of missed up on some areas of the new mechanic for MCH.


    Starting with the general gameplay MCH is aiming for is that MCh is being developed to focus more on being a Range Damage Focus DPS Job as the opposite to Bard's gameplay being a Support DoT Focus DPS Job. MCh takes in less utility and more on damage but they kind of missed up on that part for obvious reasons.

    Second is the utilization of the Heat mechanic as it is made to add on to MCH current management gameplay it had with Ammo back in 3.0/3.X while also serving to increase MCH damage. It does increase the damage by 5% and upgrades the basic 123 skill to Overheat skills but the Heat System could have provided so much more than just a extra 5% damage and upgraded 123 Skills. It also has added on some more restrictions for MCH to not go crazy with their ammo due to Quick reload reducing heat by 10 heat thus it become prefered to only use quick reload between 60 to 99 or if players can regain back to that 50 heat mark with Hot Shot.

    Third is Hot Shot, what can I say it is a simple answer as Hot shot is just there to add on to what MCH has to manage being a 30 second 5% damage buff that adds 10 heat thus players will have to consider when to use it so they don't accidently overheat. There is no really much reason why Hot Shot is still with MCH other than to be extra management stuff for a extra 5% damage boost.
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