

Parry is RNG and physical only. Tenacity is a set percent against all damage all the time. And of course still the whole being only slightly weaker than actual DPS secondary stats thing. It is significantly more powerful than Parry could have ever hoped to be.



Thank You for thisPersonally, my DPS is not what I'm worried about, however my self-healing as a WAR is tied to my attack power, and that is part of what keeps me alive. That is what I'm worried about.
With vit acc:
with the old 270 str acc:
Thats gonna add up over the course of the fight, and while I'm not a fan of using the old accessories, and only really use them for solo stuff, I can see why people are inclined to use them.


The people who get into the level of damage a tank can do are the ones who have (generally) already gotten the basics of tanking down: Enmity and Mitigation. After that the next way to increase your play is to see how far you can push your damage while still maintaining threat and mitigation. This is even furthered when you play with the same group as your reliance on tank stance becomes less. The issue is when players who do not have those basics mastered try to hit the next level, but that's a problem from a player standpoint not knowing their own skill, less than a design of the game.


And still underperforming, considering it could have been the one stat to finally release tanks from melding Det / Crit.



I mained PLD in 2.0 at the games early access even. Ive seena TON of patch notes since then. The scaling has been off forever. They boost enmity for tanks like all the time, that is just cutely explained this last go round to help new tanks. You know how much harder it was before 20+ patches? Theyve buffed it to the moon and back and still keep buffing it. It doesnt scale right because they keep lobotomizing tanks every expansion or midway through, change its stats to meet a stupid dps criteria. This is what Im fighting about, they dont have it right now, even
There was even one cute buff patch they boosted shield oath, but forgot to disable its effects while switching to sword oath. PLD were tanking like OG's while in Sword Oath. Ive seen a lot of "fixes" all they do is boost enmity and try to curb tank damage. IT DOESNT WORK
Last edited by ADVSS; 07-10-2017 at 11:53 PM.

Then have bosses hit like freight trains so we need HP and cooldowns. Even then, people would probably just keep a WAR around for tankbusters since they can just Holmgang a lot. Heck with STR pieces Living Dead is actually easier to heal up if your tank has less HP due to how Zombie works.
Because tanks have nothing else to improve. Stacking all that vit and having stupid hp doesn't actually help since they had enough to not die before that, it does not end the fight faster, nor does it actually help healers since they will pre-cast for a buster anyways. This leaves tanks without a means to feel like their gear helping or making them stronger, and their toolsets don't help much with that either. Increasing DPS is the only thing tanks have in this game to feel like their class is improving. Design issues.
Last edited by MrSmiley; 07-11-2017 at 02:15 AM.
I agree OP.
http://imgur.com/a/jXDex
Yeah if you check my post history you can see I've been arguing that there are issues with the way tanks are designed in FFXIV, and because I've played TERA, I know it can be better than it is now.Because tanks have nothing else to improve. Stacking all that vit and having stupid hp doesn't actually help since they had enough to not die before that. This leaves tanks without a means to feel like their gear helping or making them stronger, and their toolsets don't help much with that either. Increasing DPS is the only thing tanks have in this game to feel like their class is improving. Design issues.
Last edited by YitharV2; 07-11-2017 at 02:14 AM.
xD
Tenacity is poopoo and so are Tank accessories. I think majority of tanks have just have accepted it and moved on. I mean you can't be mad all the time right.
2 reasons.
1) If you in a raid environment and you wipe to enrage and you see that your tank is doing half the DPS he could be, it's something that needs to be addressed. Holding hate isn't enough, you must also be able to bring good deeps.
2) Tanking is boring and to break from the monotony you can optimise your DPS while still fulfilling your role.
Last edited by Coatl; 07-11-2017 at 04:15 AM.
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