Quote Originally Posted by BigRed5392 View Post
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.... PROOF IS RIGHT THERE.
I told you i TESTED IT MYSELF. The HP Regeneration in battle is EXACTLY the same, pin point SAME NUMBERS. Just for you i will make screenshots of that when i am getting home.
Battle Log numbers can not be iffy if you cast the same heal every 3 seconds over the course of 10 minutes. There is a pattern, and if the pattern is the exact same, despite having a difference of 800 Ten, then thats proof enough!

Having 1/3 Ten and still getting the SAME AMOUNT of healing over the course of 10 minutes - and still not proof enough? ...i am slowly starting to question your ability to comprehend things.

Quote Originally Posted by EusisLandale View Post
In optimization, yeah I'll give it that. In most content though? When you're stuck with random people or still in the process of learning? That extra room for error is more than welcome.
Wasnt it the same with Parry? It was good for casual content due to the amount of adds / enemies you had where a constant trigger or Parry was welcome. It was however not so good in boss encounters, where an unsteady -x % dmg reduction simply wasnt worth it.