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  1. #21
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EusisLandale View Post
    1% per 200 from what I've seen. As opposed to the average of 1% per 150 on Direct Hit, if memory serves me here. Identical gear, materia choices aside: Full DH is +3.46% Ten is +2.6%. A .86% difference between the two in damage output.
    Meanwhile a DH tank mitigates nothing extra while a Ten tank takes 2.6% less damage.
    how much tenacity will we be able to get by 4.4? Youre fooling no one. 6% overall increase with no scaling damage modifiers. Its really awesome. That
    ll make up for lack of attack stat which affects all of what tenacity does, besides...pretend to be foresight. Yeah thats right. Maxed out tenacity will replace the loss of foresight, its so awesome.Not to mention being the only role that doesnt get performance benefits from their accessories, and that includes the melds since the meld cap will never change. Woah, feels remarkable. You guys missing foresight, dont worry, just max out tenaxity and itll be like you never lost it, Best cd ever btw
    (1)
    Last edited by ADVSS; 07-10-2017 at 11:10 PM.

  2. #22
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BigRed5392 View Post
    intake may want to read the tool tip. you are also missing defense. Also what testing? a parser? if so there is a margin if error on those and can be inaccurate.

    sry but i believe in game tool tips more then a user made program that can't accurately calculate stat weights.
    The problem there is the tooltip is incredibly vague.

    For reference.
    "HP restored" would logically affect all of it. Clemency, Soul Eater, Storm's Path, Equilibrium. But if it only effects outgoing heals, that means 1/3rd of an already questionably useful stat is only useful to 1/3rd of the classes who can use the stat, and only on one button on that entire class, and that is not good.
    (1)
    Last edited by Syfurion; 07-10-2017 at 11:32 PM.
    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  3. #23
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ADVSS View Post
    how much tenacity will we be able to get by 4.4?
    Assuming materia slot count stays the same then as now? 520, so DH 3.46% and Ten 2.6%. That will always be the difference in otherwise identical gear.
    (1)

  4. #24
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Odstarva View Post
    You wouldn't even need a parser. Just turn your combat log on in-game, there's even a tab for it by default on your chat bar. Compare the damage some of your skills do with one stat melded, vs another.
    The first step to any discussion is accepting the possibility that you may be wrong - otherwise it isn't a discussion, it's one person plugging their ears and yelling "nanana, I'm right you're wrong". Which is more or less what you're doing there.
    im not doing that. I'm just sharing a difference of opinion based on what I've experienced. So maybe you should follow the same ideology?

    i gave my 2 cents, if i'm wrong prove it. (w.o a tool) also battle log is hard to judge at times cuz it is a dice role how much healing happens. Which can lead to false positives.
    (0)

  5. #25
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by BigRed5392 View Post
    im not doing that. I'm just sharing a difference of opinion based on what I've experienced. So maybe you should follow the same ideology?

    i gave my 2 cents, if i'm wrong prove it. (w.o a tool) also battle log is hard to judge at times cuz it is a dice role how much healing happens. Which can lead to false positives.
    You assume to much while knowing too little.

    HP regenerated while infight can be checked via battle log while fighting a training dummy. It's the exact same number - regardless of how much Ten you have.
    Hp healed can be checked by getting healed over the course of 5-10 minutes.
    400 Ten vs 1200 Ten (800 Ten difference) without any significant difference in healing is clearly proof that it does not affect incoming heals.
    (1)

  6. #26
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Rasylia View Post
    Lvl 70 Pld with 1200 Ten
    vs
    lvl 70 Pld with 400 Ten

    EXACT same Hp regeneration while infight (checked via built-in battle log)
    EXACT same Healing received over a course of 10 Minutes (given the small range of differences there can be)



    .86% more dmg outweighs 2.6% less dmg received. At least when it comes to optimizing.
    proof.

    also tanks are about tanking, not dealing damage.... may need to you know adjust to the changes.


    also battle log numbers can be iffy cuz of old school dice rolls at work. still i just gave my opinion, my g/f had to save some tanks during omega on more then 1 occasion as a drk, and these guys were paladins.
    (0)

  7. #27
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rasylia View Post
    .86% more dmg outweighs 2.6% less dmg received. At least when it comes to optimizing.
    In optimization, yeah I'll give it that. In most content though? When you're stuck with random people or still in the process of learning? That extra room for error is more than welcome.
    (2)

  8. #28
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EusisLandale View Post
    Assuming materia slot count stays the same then as now? 520, so DH 3.46% and Ten 2.6%. That will always be the difference in otherwise identical gear.
    That looks grim to me, is it worth it over say det or crit?
    (1)

  9. #29
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by BigRed5392 View Post
    Snip
    .... PROOF IS RIGHT THERE.
    I told you i TESTED IT MYSELF. The HP Regeneration in battle is EXACTLY the same, pin point SAME NUMBERS. Just for you i will make screenshots of that when i am getting home.
    Battle Log numbers can not be iffy if you cast the same heal every 3 seconds over the course of 10 minutes. There is a pattern, and if the pattern is the exact same, despite having a difference of 800 Ten, then thats proof enough!

    Having 1/3 Ten and still getting the SAME AMOUNT of healing over the course of 10 minutes - and still not proof enough? ...i am slowly starting to question your ability to comprehend things.

    Quote Originally Posted by EusisLandale View Post
    In optimization, yeah I'll give it that. In most content though? When you're stuck with random people or still in the process of learning? That extra room for error is more than welcome.
    Wasnt it the same with Parry? It was good for casual content due to the amount of adds / enemies you had where a constant trigger or Parry was welcome. It was however not so good in boss encounters, where an unsteady -x % dmg reduction simply wasnt worth it.
    (2)

  10. #30
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Rasylia View Post
    You assume to much while knowing too little.

    HP regenerated while infight can be checked via battle log while fighting a training dummy. It's the exact same number - regardless of how much Ten you have.
    Hp healed can be checked by getting healed over the course of 5-10 minutes.
    400 Ten vs 1200 Ten (800 Ten difference) without any significant difference in healing is clearly proof that it does not affect incoming heals.
    that's not a good way to test something. the tank should be taking damage first and foremost. And more then 1 set of sample sizes. Sorry but only testing 2 numbers isn't testing, to truly test things you need a wider range, testing each degree of numbers, as hard and soft caps exist.

    but good job trying to insult me. proves your maturity level. I'm just asking for proof. Not text with no evidence. I've been gaming a good amount of time, and work as a chemist. If i ran tests like that id be fired.
    (0)

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