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  1. #4
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Basically you replace your 4 Fell Cleave+Path with 3 Fell, a Butcher's Block, Upheaval, and Onslaught.

    One version: early theorycrafting version from Reddit. This guy's version is a bit old and doesn't include the BB, but you can figure out where you can fit it in from the 10 gauge saved using Onslaught+Upheaval over FC. It's also probably not worth BBing if you're going to rip hate as OT since the potency gain is so small, but you can worm it in if you're MT for extra hate.

    Basically by doing this you gain a GCD and can have an Upheaval in every Berserk so you come out ahead 90 potency in your non-IR Berserks. In between the Berserks nothing changes at low skill speed. Some people have to do two Heavy Swings uncomboed if they have high SkS to line up their Berserk cooldown, but that's actually still a potency gain over a 4th Fell Cleave, which is really dumb. If you delay Berserk, then you can actually get the 4th Fell Cleave outside of Berserk by not using BB, but Berserk's cooldown is so short now I don't know that it's worth it.

    I suspect this entire messed up rotation is a side-effect of SE falling for their own Fell-Cleave-meme-Warrior garbage. They probably never even considered the possibility that a player wouldn't want to Fell Cleave as much as possible, but actually it's not optimal to be mashing 1 button 21% of the time like SE apparently intended.

    Sadly, mashing 1 button 21% of the time is optimal on PLD, but at least there's the casting aspect of having to turret to cast to keep it interesting if nothing else.
    (1)
    Last edited by eagledorf; 07-10-2017 at 08:47 PM.