I love onslaught! It makes plunge look like a fat kid on a diving board! Best gap closer ever! But this 20 gauge cost? Hell no! Please Square, follow my expository thread title and give us warriors the best gap smacker ever!
I love onslaught! It makes plunge look like a fat kid on a diving board! Best gap closer ever! But this 20 gauge cost? Hell no! Please Square, follow my expository thread title and give us warriors the best gap smacker ever!
FWIW Onslaught is a DPS gain over IB in Defiance and is part of the 3-cleave-6-cleave rotation that's now becoming popular over the 4-6 one. It's actually pretty much fine on the gauge.
It's actually irritating to me that Shoulder Tackle/Spineshatter Dive/Plunge still have potency. It means to maximize DPS you're spamming something that's supposed to be a tool for a particular situation (either stunning or closing a gap). I personally would rather they eliminate the potency on the other three and increase potency somewhere else to compensate for the DPS loss.
Basically you replace your 4 Fell Cleave+Path with 3 Fell, a Butcher's Block, Upheaval, and Onslaught.
One version: early theorycrafting version from Reddit. This guy's version is a bit old and doesn't include the BB, but you can figure out where you can fit it in from the 10 gauge saved using Onslaught+Upheaval over FC. It's also probably not worth BBing if you're going to rip hate as OT since the potency gain is so small, but you can worm it in if you're MT for extra hate.
Basically by doing this you gain a GCD and can have an Upheaval in every Berserk so you come out ahead 90 potency in your non-IR Berserks. In between the Berserks nothing changes at low skill speed. Some people have to do two Heavy Swings uncomboed if they have high SkS to line up their Berserk cooldown, but that's actually still a potency gain over a 4th Fell Cleave, which is really dumb. If you delay Berserk, then you can actually get the 4th Fell Cleave outside of Berserk by not using BB, but Berserk's cooldown is so short now I don't know that it's worth it.
I suspect this entire messed up rotation is a side-effect of SE falling for their own Fell-Cleave-meme-Warrior garbage. They probably never even considered the possibility that a player wouldn't want to Fell Cleave as much as possible, but actually it's not optimal to be mashing 1 button 21% of the time like SE apparently intended.
Sadly, mashing 1 button 21% of the time is optimal on PLD, but at least there's the casting aspect of having to turret to cast to keep it interesting if nothing else.
Last edited by eagledorf; 07-10-2017 at 08:47 PM.
Ugh but do you really want to keep onslaught as it is just because it's a dps gain?
It doesn't feel right and it ain't fun.
Just get rid if the cost and tweak everything else so our optimum dps rotation won't require such complex testing to figure out.
As far as fell cleave spam, I wish they could limit it to 4 somehow. 6 is just too many. Takes too long to set up and too long to actually do. There are instances where the boss will transition to a new phase breaking the 6 fc combo.
Also, some boss mechanics like oushback or stun bypass inner release. Is this intentional? Really, really annoying.
The reason why Onslaught is "undesired" or "niche" atm is due to the 20 gauge cost. That is directly tied to how strapped we are with gauge when stance penalty is taken into consideration. If there was no stance penalty then I feel like Onslaught's cost would be some what justified and honestly the short cd means that I can move that much faster between adds and boss.
Feel's pretty bad ass sometimes when you are attacking a boss, add spawn and then you rush them and use an aoe attack. Also you need to consider content. It's great in pvp and I don't have to think about the cost since getting to the opponent immediately is far more important than spamming tomahawk till I get to melee range. Will it be great in Savage who knows? It's all up to the devs.
Or better yet make it gain resources instead of using them . . .
I think this opener is a bit weak tbh.Basically you replace your 4 Fell Cleave+Path with 3 Fell, a Butcher\\'s Block, Upheaval, and Onslaught.
One version: early theorycrafting version from Reddit. .
In your opinion. If they took off the gauge cost it'd just be another oGCD we hit off cooldown, which is something I'd find incredibly boring. I love it the way it is, and don't want to see anything except a tiny buff to its potency.
It's pretty similar to DRK's Plunge, outside of enmity generation, and less potency. I don't see why some abilities such as these have CDs if they cost a resource.
Of course it's imo. I thought that was implied.
They could have a min range req to prevent people from spamming it.
IMO, having a gap closer used as an ability to maximize dps is incredibly boring. Fc is my dps ability and id rather use that than a stupid shoulder tackle.
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