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  1. #1
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70

    Onslaught is so cool! Put a cooldown on it and get it off the beast gauge!

    I love onslaught! It makes plunge look like a fat kid on a diving board! Best gap closer ever! But this 20 gauge cost? Hell no! Please Square, follow my expository thread title and give us warriors the best gap smacker ever!
    (5)

  2. #2
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    FWIW Onslaught is a DPS gain over IB in Defiance and is part of the 3-cleave-6-cleave rotation that's now becoming popular over the 4-6 one. It's actually pretty much fine on the gauge.

    It's actually irritating to me that Shoulder Tackle/Spineshatter Dive/Plunge still have potency. It means to maximize DPS you're spamming something that's supposed to be a tool for a particular situation (either stunning or closing a gap). I personally would rather they eliminate the potency on the other three and increase potency somewhere else to compensate for the DPS loss.
    (2)

  3. 07-10-2017 06:24 PM

  4. #3
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Basically you replace your 4 Fell Cleave+Path with 3 Fell, a Butcher's Block, Upheaval, and Onslaught.

    One version: early theorycrafting version from Reddit. This guy's version is a bit old and doesn't include the BB, but you can figure out where you can fit it in from the 10 gauge saved using Onslaught+Upheaval over FC. It's also probably not worth BBing if you're going to rip hate as OT since the potency gain is so small, but you can worm it in if you're MT for extra hate.

    Basically by doing this you gain a GCD and can have an Upheaval in every Berserk so you come out ahead 90 potency in your non-IR Berserks. In between the Berserks nothing changes at low skill speed. Some people have to do two Heavy Swings uncomboed if they have high SkS to line up their Berserk cooldown, but that's actually still a potency gain over a 4th Fell Cleave, which is really dumb. If you delay Berserk, then you can actually get the 4th Fell Cleave outside of Berserk by not using BB, but Berserk's cooldown is so short now I don't know that it's worth it.

    I suspect this entire messed up rotation is a side-effect of SE falling for their own Fell-Cleave-meme-Warrior garbage. They probably never even considered the possibility that a player wouldn't want to Fell Cleave as much as possible, but actually it's not optimal to be mashing 1 button 21% of the time like SE apparently intended.

    Sadly, mashing 1 button 21% of the time is optimal on PLD, but at least there's the casting aspect of having to turret to cast to keep it interesting if nothing else.
    (1)
    Last edited by eagledorf; 07-10-2017 at 08:47 PM.

  5. #4
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Ugh but do you really want to keep onslaught as it is just because it's a dps gain?

    It doesn't feel right and it ain't fun.

    Just get rid if the cost and tweak everything else so our optimum dps rotation won't require such complex testing to figure out.

    As far as fell cleave spam, I wish they could limit it to 4 somehow. 6 is just too many. Takes too long to set up and too long to actually do. There are instances where the boss will transition to a new phase breaking the 6 fc combo.

    Also, some boss mechanics like oushback or stun bypass inner release. Is this intentional? Really, really annoying.
    (2)

  6. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    The reason why Onslaught is "undesired" or "niche" atm is due to the 20 gauge cost. That is directly tied to how strapped we are with gauge when stance penalty is taken into consideration. If there was no stance penalty then I feel like Onslaught's cost would be some what justified and honestly the short cd means that I can move that much faster between adds and boss.

    Feel's pretty bad ass sometimes when you are attacking a boss, add spawn and then you rush them and use an aoe attack. Also you need to consider content. It's great in pvp and I don't have to think about the cost since getting to the opponent immediately is far more important than spamming tomahawk till I get to melee range. Will it be great in Savage who knows? It's all up to the devs.
    (1)

  7. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Or better yet make it gain resources instead of using them . . .
    (2)

  8. #7
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by eagledorf View Post
    Basically you replace your 4 Fell Cleave+Path with 3 Fell, a Butcher\\'s Block, Upheaval, and Onslaught.

    One version: early theorycrafting version from Reddit. .
    I think this opener is a bit weak tbh.
    (1)

  9. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by P4X0R10N View Post
    Ugh but do you really want to keep onslaught as it is just because it's a dps gain?

    It doesn't feel right and it ain't fun.
    In your opinion. If they took off the gauge cost it'd just be another oGCD we hit off cooldown, which is something I'd find incredibly boring. I love it the way it is, and don't want to see anything except a tiny buff to its potency.
    (2)

  10. #9
    Player
    ChenDynasty's Avatar
    Join Date
    Nov 2013
    Posts
    3
    Character
    Fotma Weapon
    World
    Coeurl
    Main Class
    Warrior Lv 70
    It's pretty similar to DRK's Plunge, outside of enmity generation, and less potency. I don't see why some abilities such as these have CDs if they cost a resource.
    (0)

  11. #10
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    In your opinion. If they took off the gauge cost it'd just be another oGCD we hit off cooldown, which is something I'd find incredibly boring. I love it the way it is, and don't want to see anything except a tiny buff to its potency.
    Of course it's imo. I thought that was implied.

    They could have a min range req to prevent people from spamming it.

    IMO, having a gap closer used as an ability to maximize dps is incredibly boring. Fc is my dps ability and id rather use that than a stupid shoulder tackle.
    (0)

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