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  1. #11
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by eagledorf View Post
    One version: early theorycrafting version from Reddit. This guy's version is a bit old and doesn't include the BB, but you can figure out where you can fit it in from the 10 gauge saved using Onslaught+Upheaval over FC. It's also probably not worth BBing if you're going to rip hate as OT since the potency gain is so small, but you can worm it in if you're MT for extra hate.
    Oh hey, I remember this thread. I actually read it a while back and it was what got me really thinking about Onslaught.

    I still don't think it's quite as bad as people think it is, but I'll fully agree that the skill feels off. And that's as valid of a criticism of it as any.
    (1)

  2. #12
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Unfun is the most valid criticism imo. Isn't that the whole point of gaming afterall?
    (4)

  3. #13
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Unfun is the most valid criticism imo. Isn't that the whole point of gaming afterall?
    It is. The problem comes in when people have two different idea of what "fun" is.
    (3)

  4. #14
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Poison_Rose View Post
    It is. The problem comes in when people have two different idea of what "fun" is.
    Personally, what I find fun is adapting my resource use to adapt both to fights and to the group, as well as planning ahead and resource management. Part of why I like Onslaught is because it's not something you always want to hit off CD except to pick up adds or under certain conditions. WAR now is, IMHO, a LOT more fun than it was in HW.
    (1)

  5. #15
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Personally, what I find fun is adapting my resource use to adapt both to fights and to the group, as well as planning ahead and resource management. Part of why I like Onslaught is because it's not something you always want to hit off CD except to pick up adds or under certain conditions. WAR now is, IMHO, a LOT more fun than it was in HW.
    For the record, I agree with the desire to not mash Onslaught on cooldown, and I like the fact that we're not doing that now.

    I just can't think of a great way to keep that design and also make it feel good to press. The best idea that I came up with (which I'll be the first to admit isn't very good) is to just put it on the GCD.
    (0)

  6. #16
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    They could just add a stun effect to it making it similar to shoulder tackle. That was the one thing that pissed me off about war and drk is that if they want a stun they need to role class it and its 25 seconds for low blow when in 3.0 brutal swing was only 20 seconds. Why the nerf to stuns SE?
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    In your opinion. If they took off the gauge cost it'd just be another oGCD we hit off cooldown, which is something I'd find incredibly boring. I love it the way it is, and don't want to see anything except a tiny buff to its potency.
    But it's already as efficient as Fell Cleave, depending on the window alignment caused by saving that GCD...

    Granted, I'd be fine with buffing Fell Cleave, too, faintly.

    That said, the primary Warrior issue isn't its theoretical DPS; it's how rigid its best theoretical DPS rotation is. Means of reducing the skill gap would probably go a longer way than potency buffs themselves. This would include changes such as to the Beast Gauge costs on swap, and/or perhaps even further reducing the cooldown of Onslaught as an easily meshed spender.

    Heck, you could up the potency and make the cost anywhere from 10 to 30, costing Beast Gauge in order to "rush" the cooldown. Then you'd have a really easy means of depleting gauge before a swap. You could then maybe use a similar system to remove the initial cost from Unchained or Inner Release but allowing a Rage cost (in amounts of 10 Rage and consequent seconds of "rush") to allow you to activate them 30 seconds early (at an effective CD of 90, down from 120)—slightly increasing maximal DPS, but mostly just allowing more toolkit leniency and optionality.

    Or, you get rid of those issues entirely, perhaps with a faint reduction to the maximal rotation DPS to be balanced by tiny and less dependent potency buffs across staple skills, by getting rid of swap costs completely but decreasing the maximum gauge to an amount with less window of overcap leniency / prepared burst.
    (0)
    Last edited by Shurrikhan; 07-11-2017 at 01:23 PM.

  8. #18
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Unfun is the most valid criticism imo. Isn't that the whole point of gaming afterall?
    Is there a problem if I find it absurdly fun to be dashing all over the map?

    Sure... controller and keyboard turner melee DPS must hate me now... and I'm probably not doing better DPS than an agile DPSer... but this thing is silly fun. In dungeons I use it often just to 'slap some enmity' onto a side mob, then go back to what I was focusing on. Or to quickly get to a boss that has just done the 'run to other side of map and line up a massive cone attack' move that SE loves so much...
    (1)
    Last edited by Makeda; 07-11-2017 at 02:27 PM.

  9. #19
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Poison_Rose View Post
    It is. The problem comes in when people have two different idea of what "fun" is.
    My idea of fun is to not be hindered or punished for playing to the best of my ability. I can be punished for making a mistake and that's okay but to be punished for something as simple as changing stances when in 3.0 that wasn't an issue is wrong. Let's take SAM for example. It's gameplay is very smooth and all the moves flow into each other. Loosing sen for gauge is not even a big deal as it rewards you with more dps if you time it correctly. Now lets take a look at WAR. Everything is nice and smooth until you realize that you need to tank swap. Sitting at 100% gauge only to loose half for something as mundane as tank swapping is annoying.
    (0)

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