Deliberately designing DF versions of instances meant to be as obnoxious as possible all so a few far too easily stressed tanks and healers are catered to doesn't sound even remotely sensible.Not at all. There are several things SE can do, and many of them would be simple.
The easiest would be to impose gates on all existing dungeons so that pull size wasn't a decision-making process. They could remove the gates for non-DF parties so as to soothe people who run in preformed groups. That would immediately relieve a lot of the healer / tank stress, because nobody would be whining about speed-pulls if the dungeon mechanics removed any possibility of it. Less uncertainty, less room for DPS-role players to pressure the tanks - better experience.
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